Free Booster Class: Difference between revisions

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(Free Booster Class Modifications)  
(Free Booster Class Modifications)  


Configuration: Merchantman (Temporal Search and Rescue Vessel)
Configuration: Merchantman (Covert Tactical Assault Vessel)


===Dimensions===
===Dimensions===
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===Defensive Systems===
===Defensive Systems===


(Temporal Phaser Type: Mark XIX)
(Phaser Type: Mark XIX)


(Phaser locations:  Dorsal, Ventral, Fore and Aft)
(Phaser locations:  Dorsal, Ventral, Fore and Aft)


(Compact Temporal Phasic Flux Cannons 2 Fore and 1 Aft)
(Compact Phasic Flux Cannons 2 Fore and 1 Aft)


===Defensive Shields and Armour===
===Defensive Shields and Armour===
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Primary Shields: Type 2 navigational Shields
Primary Shields: Type 2 navigational Shields


(Secondary Shields: Class X Auto-Modulation Temporal Regenerative Shields)
(Secondary Shields: Class X Auto-Modulation Regenerative Shields)


(Armour: Ablative Hull Armour with reactive plating)
(Armour: Ablative Hull Armour with reactive plating)
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===Deck B===
===Deck B===


Cargo Deck B, Main Hold, Large Cargo Transporter, Port Hold (Compact Temporal Phasic Flux Cannons, Power Generator, Power Dampeners) Starboard Hold, (Compact Temporal Phasic Flux Cannons, Power Generator, Power Dampeners)
Cargo Deck B, Main Hold, Large Cargo Transporter, Port Hold (Compact Phasic Flux Cannons, Power Generator, Power Dampeners) Starboard Hold, (Compact Phasic Flux Cannons, Power Generator, Power Dampeners)


===Deck C===
===Deck C===
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===Storage Deck===
===Storage Deck===


Impulse Drive (Compact Temporal Phasic Flux Cannons, Power Generator, Power Dampeners), Equipment Room, Sensors, Liquid Cargo, (Lower Phaser Banks)
Impulse Drive (Compact Phasic Flux Cannons, Power Generator, Power Dampeners), Equipment Room, Sensors, Liquid Cargo, (Lower Phaser Banks)


[[Category: Federation Starship Classes]]
[[Category: Federation Starship Classes]]

Revision as of 17:42, 26 October 2014

Free Booster Class Technical Specification

History

Since the disappearance of the 52 fleet there had been an increase of piracy on Federation and there allies shipping. This was due to the lack of tactical hulls to properly police the shipping lanes. The increase in pirate activity grew rapidly until the federation had to re-task front line vessels to try and begin clamp down on the pirates. Starfleet Intelligence tasked Special Operations to deal with pirating. The Special Operation: Special Service Vessels Division was expanded to try and deal with the threat.

The Free Booster Class was one suggestion in trying to deal with the pirate threat. The SS Free Booster had been commissioned in 2410.02.16 as the classes test bed vessel. It was built from the hull plates up as a combat starship but would have all the appearance of a slow ponderous merchant star ship. The Free Booster Class had top of the range computer soft ware for electronic warfare. As well as quantum torpedo launchers and phasers which were concealed in the ship’s hull. Status Pods concealed into one of cargo decks would be used to transport any pirates that were detained. The ships were also fitted with an experimental Mark V Chameleon Warp Drive which could mimic different types of merchant engine signatures. The hull had reactive hull plates which could change the ships marking and colour scheme.

The SS Free Booster on a mission to try and capture the infamous Captain Black the ship disappeared in notoriously dangerous the Labyrinth system. There was an extensive search of the system but all that was found of the Free Booster was a few bits of floating debris including part of the ships data recorder. It was officially logged as destroyed due to navigational error but unbeknown to Starfleet the Free Booster had been captured by Captain Black who had falsified the data recorder and crew killed. Captain Black took the Free Booster his base which was deep in the Labyrinth system and began retro fitting it. The Main Deck and deck A were kept the same but it was the lower decks which had the most changes. Deck B was stripped out and replaced with two disruptor cannons each with its own backup power generator which were hidden behind retractable hull panels. The status pods in deck C were expanded and additional power generators were added to cope with the extra power requirements. This was to give him more capacity to carry human cargo for the slave markets.

Since the Free Booster was recaptured and returned to Special Operations Some of the modification that had been done previously have been changed or added to increase her durability for her up coming missions. The removal of some of the status pods on port and starboard holds on C deck and replacing the space with a small sickbay and shuttle bay.

The Free Booster had been placed on extended assignment to the Special Operation: Special Service Vessels Division after the CLASSIFIED mission and she had been heavily modified for her new task.

Technical Specification

Merchantman Original Specifications

(Free Booster Class Modifications)

Configuration: Merchantman (Covert Tactical Assault Vessel)

Dimensions

Length: 150 meters

Width: 99.9 meters

Height: 42.9 meters

Decks: 4

Warp Engines

(Mark V Chameleon Warp Drive)

Cursing Speed: Warp 4

Maximum Speed: Warp 6

(Cursing Speed: Warp 7)

(Maximum Speed: Warp 8)

Impulse Engines

(Type IIV Impulse Propulsion System)

Power: Deuterium

No. Engines: 4

Defensive Systems

(Phaser Type: Mark XIX)

(Phaser locations: Dorsal, Ventral, Fore and Aft)

(Compact Phasic Flux Cannons 2 Fore and 1 Aft)

Defensive Shields and Armour

Primary Shields: Type 2 navigational Shields

(Secondary Shields: Class X Auto-Modulation Regenerative Shields)

(Armour: Ablative Hull Armour with reactive plating)


Transporter Systems, Tractor Beam, and Sensors

Large Cargo (35 Man Equivalent): 6 (In cargo bays on decks A and C)

Tractor Beams: 1 Fore

Long Range Sensors: 25 Light Year Max Range

Takes 1 minute/per light year for intensive scan

Takes 1 second/per light year for standard scan

General scan is almost instant up to maximum range

Auxiliary Craft Carried

(Argo Shuttle): 1

Escape Pods: 4

Crew Capacity

Normal Complement: Crew 10 Passengers 2

Maximum Complement: 12

Maximum Emergency Complement: 16

Misc System

(Holo emitters on all decks)

(Common Room can be used as a holodeck)

Merchantmen

Deck Plans

Main Deck

Bridge, Captain’s Quarters, Crew Quarters, Computer Cores, Bridge, Cargo Bays 1-2 (Secure Computer Cores), Environmental Systems, Sensors, (Upper Phaser Banks)

Deck A

Common Room/ Holodeck, Cargo Deck A, Main Hold, Large Cargo Transporter, Port Hold, Large Cargo Transporter, Starboard Hold, Large Cargo Transporter

Deck B

Cargo Deck B, Main Hold, Large Cargo Transporter, Port Hold (Compact Phasic Flux Cannons, Power Generator, Power Dampeners) Starboard Hold, (Compact Phasic Flux Cannons, Power Generator, Power Dampeners)

Deck C

Engineering, Cargo Deck C, Main Hold, Large Cargo Transporter (Stasis Chamber), Port Hold (Sickbay, Medical Stasis Units, EMH) Large Cargo Transporter, Starboard Hold (Shuttle Bay), Large Cargo Transporter, Navigational Deflector Control

Storage Deck

Impulse Drive (Compact Phasic Flux Cannons, Power Generator, Power Dampeners), Equipment Room, Sensors, Liquid Cargo, (Lower Phaser Banks)

Free Booster.jpg
Free Booster Class