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==Tactical Systems== ===Disruptor Cannon=== Twenty ship-mounted disruptors connons; one large forward disruptor; four torpedo launchers *Disruptors 4 Turrets, 2 fore, 2 aft-4 emitters *Disruptor Bolts/Pulses 4 Turrets, 2 fore, 2 aft *Disruptors K-GDM-3 (x10) *2 Γ Mark 18 pulse disruptor cannons, total output 200,000 TeraWatts *18 Γ Mark 12 disruptor cannons, total output 720,000 TeraWatts **Mega Disruptor Mounts (2): These are mounted out on the wings of the ship and are in the same place as the pulse disruptors on the smaller bird of prey are located at. They are upgraded when compared to the phasers used on the K'T'Inga class battlecruiser. Used as anti-capital ship weapons and can take out frigates in one shot or do large amounts of damage to bases or larger ships and have a far longer range than the pulse disruptors. The Disruptor cannons can be combined or used separately. They cannot be used faster than the speed of light. Weapon has standard penalties to hit fighters and small targets. The barrels can be fired forward only but can be rotated 30 degrees horizontally or vertically. *Range: 93,300 miles (150,000 km) in space and 93.3 miles (150 km) in an atmosphere. *Rate of fire: Maximum of Three (3) times per minute per cannon. *Payload: Effectively Unlimited. **Twelve (12) banks of 2 Siege Disruptor Cannons: The ship primary beam weaponry not including special weapons that are mounted in the ships weapons pod. Four disruptor banks are located in the front of the ship, two disruptor banks are located on each side, and four disruptor banks are located aft. The weapon's damage is about equal to laser cannons used by the CAF but the Disruptors have a greater rate of fire. The disruptors are also slightly shorter ranged but only slightly. Both Disruptor Cannons in each bank can be linked or can be fired separately. They cannot be used faster than the speed of light. Weapon systems have half penalties to hit fighters and small targets. *Range: 12,437 miles (20,000 km) in space and 12.4 miles (20 km) in an atmosphere. *Rate of fire: Maximum of Three (3) times per minute each cannon. *Payload: Effectively Unlimited. Armament: Twenty ship-mounted disruptor cannons; one large forward disruptor; four torpedo launchers. *Siege Disruptor Cannons (12 banks of 2 each): 1,000 each bank ===Torpedoes=== *16 Triple Fire Photon torpedo tubes + 2,592 torpedoes, 5,184 casings (max. 160 reloads); or 8 x Triple Fire photon torpedo tube with 2,200 rounds *Four (4) Photon Torpedo Launching Systems: The ship has four launchers mounted in the main hull of the ship. Two of the mounts are on the forward of the ship and the other two are on the aft of the ship. *Effectively very similar to cruise missile launchers but instead of having groups of multiple launchers, the Klingon Empire has concentrated on launchers that can launch more than one torpedo at the same time. Once spread of torpedoes has been launched, the launchers must reload and rearm before launching another spread of torpedoes. *Torpedoes have a top speed of Mach 25 in an atmosphere and in space has an acceleration of 10% of light per turn (far faster than any starship). When drive goes dead, the torpedo will still cruise unless preset to self destruct or receives a destruct code but has very low odds of hitting star ships (Great for hitting bases and planets because target does not move and torpedoes when dead are -25% to detect.) See Modified starship rules for more details, Torpedoes have minuses to hit small targets but are all considered smart missiles. Launchers can launch on multiple targets each. *Range: Powered torpedo range is 8000 miles (12,875 km) in an atmosphere and 4,000,000 miles (6,437,376 km/ 21.5 light seconds) in space *Rate of fire: One at a time or in volleys of 2, or 4 per launcher, per melee round, for a maximum of 16 torpedoes. *Payload: 200 Photon torpedoes each launcher (800 total)
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