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==Method in the Madness?== It all begins with the [[FGN]] When the FGN Squadrons split, I believe that the FGN lost a spark that set it off in the first place, the spark of being a community working together for the better development of the game as a whole. The split of the game was indeed the right choice given the problems that had occurred and it saved the FGN, but changed it fundamentally at the same time. Star Trek : Freedom left the FGN officially in July 2003 as Freedom Squadron; but in reality, over a year had gone by without any real influence or guidance from the FGN. We started our own site, mailing lists and eventually our own Academy with Instructors, Command Staff and so many other things to make Star Trek : Freedom unique in the sea of PBeMs out there, all trying to get a share of a decreasing population of Applications. There is a small Council comprised of Jeremy Trout (Fleet CO) and Anthony Keen (Fleet FO) and Al Muir (Fleet 2O). It is the command list of COs that actually runs the game, the Council just brings its experience to the process and has the final say in all game matters. This power, with luck, is used rarely, mostly to solve deadlocks. The CO is agroup of people that make most of the decisions in the game. Finally, the command list is made up of all COโs, FOโs and 2Oโs, this allows us to let the command people of each ship have a say in general topics or problems.
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