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Void-Sphinx
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==Defensive Systems== ===Shields=== The deflector shield system of the Sphinx is a hybrid of Federation and captured Borg technology called multi-layered shielding. The shields are composed of three shield layers nested closely together. The outer layer is optimized for distribution and radiation of thermal energy. The middle layer rotates shield frequency and nutation, absorbing enemy fire and spreading it out along the shield before finally redirecting it into space as thermal energy. The shield can then adapt to the frequency of the enemy weapon and render it useless. The innermost layer is virtually identical to the middle layer, though the nutation is polarized in an opposite direction to the former shield's This redundancy serves two purposes. First, it ensures that the fighter will not be caught unawares by a weapon tuned to the shield's frequency, as no two layers will ever be tuned to the same frequency. Secondly, it ensures an additional margin of survivability during combat situations. The innermost shield forms within five meters of the fighter's hull, with the outer layers forming at an approximate three meter interval beyond that. Shield power is drawn from the fighter's M/ARA. ===Armor=== Comprised of layers of the light alloys used in the construction of the Defiant class, the fighter's armor can best be termed ablative parametallic polydiburnium armor. Its surface has the ability to reflect much of the energy from beam weapons (q.v. SHIELDS). The hull is also treated with sensor-absorbing substances designed to reduce the sensor signature of the fighter. While not as stealthy as a cloaked vessel, a lone Sphinx can lie in wait powered down and go undetected by any but the most through of scans.
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