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===Positions=== Basic Trained skills for ALL team members: Climbing/Repelling Stealth Energy Weapon Combat Basic Hand-to-Hand Combat Small Unit Tactics Interrogation Resistance (includes drugs, mind probes, torture, etc.) Etiquette (how to act in different social settings) Camouflage Hand Signals Communications/Basic Encryption/Decryption Optional Training Computer Hacking Forensics (this is gathering of evidence, not debate class) Demolitions (one word -- BOOM!) Martial Arts (pick specific forms, i.e. Aikido, Kung Fu, Klingon mak'tovah, etc.) Electronic Warfare (Jam enemy communications) Locks & Alarms (from mechnical to electronic) Advanced Communication Encryption/Decryption (better than basic encrypt/decrypt) Melee Weapons (knives, swords, etc. -- you should pick a different type weapon each time you take this skill) Assassination (mostly sniping, but also poison and other methods) Surveillance (listening devices, following a subject without being seen, etc.) Disguise Concealed Weapons Seduction ('Shall we shag now or shag later baby?') Lying/Bribery Forgery Advanced Command Interrogation (how to extract information from a prisoner -- but remember, the Feds aren't big on torture!) Tinkering (a more crude but effective form of engineering) Biological Warfare (how to deal with biological, metagenic and chemical weapons) Combat Engineering (like 'how to build a bridge over a river for a retreating army', etc) Sub-orbital Insertion (Basically how to drop from a ship in the upper atmosphere of a planet, go through reentry and land using a parachute -- i.e. Starship Troopers the novel) Cybernetics (offshoot of either medical or engineering) Negotiation (how to defuse a hostage situation) Armorer (those of you who want to build your own weapons, here you go) Advanced Piloting (You too can be as good as Tom Paris!)
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