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	<id>https://www.stf-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Angel_Mark_II</id>
	<title>Angel Mark II - Revision history</title>
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	<updated>2026-04-25T14:25:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.stf-wiki.com/index.php?title=Angel_Mark_II&amp;diff=22404&amp;oldid=prev</id>
		<title>Nicesociety at 05:22, 16 February 2009</title>
		<link rel="alternate" type="text/html" href="https://www.stf-wiki.com/index.php?title=Angel_Mark_II&amp;diff=22404&amp;oldid=prev"/>
		<updated>2009-02-16T05:22:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table cellspacing=0 align=center cellpadding=5 border=1 width=&amp;quot;95%&amp;quot; bordercolor=&amp;quot;#008000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#408080&amp;quot;&amp;gt; &amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot; color=&amp;quot;#000000&amp;quot;&amp;gt;Angel &lt;br /&gt;
MK II&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; &amp;lt;/font&amp;gt; &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td valign=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
[[image:angel.gif|thumb|right|250px|Angel Mark II]]&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt; &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;p align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;Originally included designed as integral &lt;br /&gt;
weapon for the Ironman Armor, the Angel &lt;br /&gt;
Mk II has been redesigned as a non-standard, &lt;br /&gt;
composite Marine weapon, developed to provide &lt;br /&gt;
close to medium range fire support to Starfleet &lt;br /&gt;
Marines, as well as sniper support in excess &lt;br /&gt;
of 1 Km. It is extremely versatile and provides &lt;br /&gt;
great firepower, despite its weight.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;The Angel Mk II consists of three components&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;PHASER CARBINE&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The first element is the phaser carbine. &lt;br /&gt;
It is almost as powerful as the standard &lt;br /&gt;
marine phaser rifle, but in a smaller package. &lt;br /&gt;
The carbine is capable of piercing 2.5 mm &lt;br /&gt;
of titanium based composite armor, the equivalent &lt;br /&gt;
of Standard Ironman armor, at full power. &lt;br /&gt;
The weapon has the standard settings, from &lt;br /&gt;
1 (light stun) to 14 (two lower than a phaser &lt;br /&gt;
rifle). The power supply for the phaser &lt;br /&gt;
carbine is fitted to the rear of the weapon, &lt;br /&gt;
and accessible by removing the carbine from &lt;br /&gt;
the weapon system. The Carbine recharges &lt;br /&gt;
itself from the backpack power supply until &lt;br /&gt;
removed, and so will still retain a full &lt;br /&gt;
charge until the main backpack is out of &lt;br /&gt;
power. The weapon can be used effectively &lt;br /&gt;
while seperated from the Rail gun in case &lt;br /&gt;
of malfunction or power supply failure. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;RAIL GUN/GRENADE LAUNCHER&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The second weapon of the Angel Mk II is &lt;br /&gt;
the Rail gun, which is capable of firing &lt;br /&gt;
a variety of ammunition at extremely high &lt;br /&gt;
speeds. The ammunition for the weapon is &lt;br /&gt;
contained in a 5 shot magazine, which is &lt;br /&gt;
mounted in a bullpup configuration. &amp;lt;br&amp;gt;&lt;br /&gt;
This weapon has four standard ammunition &lt;br /&gt;
types: &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-The standard high density saboted 10mm &lt;br /&gt;
slugs, which can be fired out to an effective &lt;br /&gt;
range of 1200m&amp;lt;br&amp;gt;&lt;br /&gt;
A 20mm Photon grenade. On impact or at the &lt;br /&gt;
predetermined range the Grenade detonates, &lt;br /&gt;
with a 5 meter maximum effective blast radius. &lt;br /&gt;
It maximum effective range extends out to &lt;br /&gt;
1000m&amp;lt;br&amp;gt;&lt;br /&gt;
An incendiary compound is used to reduce &lt;br /&gt;
collateral damage, but retain lethality. &lt;br /&gt;
Use of these rounds is heavily discouraged &lt;br /&gt;
except when absolutely necessary&amp;lt;br&amp;gt;&lt;br /&gt;
A gel round, capable of incapacitating a &lt;br /&gt;
target without killing them. Speed and force &lt;br /&gt;
of impact is adjusted based on nature of &lt;br /&gt;
target based on telemetry from taccorder. &lt;br /&gt;
Discharge of the gel round is all but silent. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;BACKPACK&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The third major component is the Backpack &lt;br /&gt;
power supply, compact, and only weighing &lt;br /&gt;
6 Kg, the backpack is, in effect a large &lt;br /&gt;
battery bank. It has a limited recharge &lt;br /&gt;
ability however, and it takes the built &lt;br /&gt;
in re-charger 24 hours to fully recharge. &lt;br /&gt;
Depending on the range the weapon is used &lt;br /&gt;
at the pack provides a minimum of 250 shots &lt;br /&gt;
with the rail gun, up to 700 if used at &lt;br /&gt;
close range exclusively. This is seen as &lt;br /&gt;
sufficient due to the weight and supply &lt;br /&gt;
of ammunition that limits the standard combat &lt;br /&gt;
load to 50 Sabot rounds, and 50 grenades, &lt;br /&gt;
spread throughout the squad&amp;lt;br&amp;gt;&lt;br /&gt;
As an option the Phaser carbine can be fitted &lt;br /&gt;
with an under-barrel rail to mount self-contained &lt;br /&gt;
guided missiles. These missiles can interface &lt;br /&gt;
with the targeting scope, and can engage &lt;br /&gt;
low flying targets. The Missiles themselves &lt;br /&gt;
are treated as a round of ammunition, needing &lt;br /&gt;
little maintenance. The whole tube containing &lt;br /&gt;
the missile is slid onto the rail, the targeting &lt;br /&gt;
scope interfaces with the missile and, once &lt;br /&gt;
the missile has locked on, the missile is &lt;br /&gt;
cold launched 5m from the tube before the &lt;br /&gt;
sustainer rocket motor engages. The missile &lt;br /&gt;
has a maximum effective range of 500m. The &lt;br /&gt;
warhead is equivalent to a Photon Grenade &lt;br /&gt;
on maximum power setting, and is not adjustable &lt;br /&gt;
in the field&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon is fully voice and Pallas Helmet &lt;br /&gt;
programmable and houses all standard safety &lt;br /&gt;
features. It is capable of functioning in &lt;br /&gt;
extremes of environment, including underwater, &lt;br /&gt;
in extremes of heat and dust, and vacuum. &lt;br /&gt;
It has an optional Bipod that can be mounted &lt;br /&gt;
on the Rail gun, to enable the weapon to &lt;br /&gt;
be used as a long range snipers weapon, &lt;br /&gt;
or to provide more accurate fire support. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;STATISTICAL INFORMATION: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Combined weapon Width:&amp;lt;/i&amp;gt; 70mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Length&amp;lt;/i&amp;gt;: 1500mm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Height:&amp;lt;/i&amp;gt; 450mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Weight:&amp;lt;/i&amp;gt; 8.5 Kg &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Phaser Carbine &amp;lt;br&amp;gt;&lt;br /&gt;
Width:&amp;lt;/i&amp;gt; 50mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Length: &amp;lt;/i&amp;gt;650mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Height&amp;lt;/i&amp;gt;: 150mm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Weight: &amp;lt;/i&amp;gt;2.5 Kg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Rail Gun Width &amp;lt;/i&amp;gt;: 60mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Length:&amp;lt;/i&amp;gt; 1100mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Height:&amp;lt;/i&amp;gt; 400mm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Weight&amp;lt;/i&amp;gt;: 5 Kg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Targeting Scope&amp;lt;/i&amp;gt; &amp;lt;i&amp;gt;Width:&amp;lt;/i&amp;gt; 70mm &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Length:&amp;lt;/i&amp;gt; 400mm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Height&amp;lt;/i&amp;gt;: 50mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Weight:&amp;lt;/i&amp;gt; .5 Kg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Backpack Power supply Width : &amp;lt;/i&amp;gt;300mm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Length:&amp;lt;/i&amp;gt; 450mm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thickness:&amp;lt;/i&amp;gt; 100mm&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt; Weight&amp;lt;/i&amp;gt;: 6 Kg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Missile Tube Length&amp;lt;/i&amp;gt;: 400mm &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Diameter: &amp;lt;/i&amp;gt;50mm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Weight&amp;lt;/i&amp;gt;: 5 Kg&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Total energy reserve: &amp;lt;/i&amp;gt;(separated &lt;br /&gt;
mode) 9.75x10^8 megajoules in hotswapable &lt;br /&gt;
sarium-krellide pack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Power settings:&amp;lt;/i&amp;gt; 1-14 operatable by &lt;br /&gt;
press buttons on the trigger guard or via &lt;br /&gt;
Pallas Helmet. (Setting visible in the targetting &lt;br /&gt;
scope, or on the top of the weapon when &lt;br /&gt;
in separated mode.) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FIRING MODES: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Changed with the control button on the control &lt;br /&gt;
panel, or by optical/verbal commands through &lt;br /&gt;
the Pallas Helmet. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Single&amp;lt;/i&amp;gt; - as in any other phaser weapon, &lt;br /&gt;
one shot per pull of trigger. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Sustained&amp;lt;/i&amp;gt; - A sustained beam or stream, &lt;br /&gt;
useful for cutting through obstacles down &lt;br /&gt;
or wearing down force fields or the target&amp;#039;s &lt;br /&gt;
resistance. Activated by holding the trigger &lt;br /&gt;
down after firing. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pulse &amp;lt;/i&amp;gt;- capable of firing up to 25 &lt;br /&gt;
&amp;#039;pulses&amp;#039; of energy within a second. Burstfire &lt;br /&gt;
coils store energy in a similar way to the &lt;br /&gt;
phaser cannon charging all the coils with &lt;br /&gt;
the energy for the imminent firing. Coils &lt;br /&gt;
cannot hold the energy indefinitely and &lt;br /&gt;
the energy is let to radiate&amp;#039; out of the &lt;br /&gt;
coils to avoid overload. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETING&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
On top of the weapon is a compact Targeting &lt;br /&gt;
Taccorder, similar to the one mounted on &lt;br /&gt;
the Marine Phaser Rifle. It has the same &lt;br /&gt;
taccorder and red dot options, with improved &lt;br /&gt;
thermal and low light vision options, as &lt;br /&gt;
well as a rangefinder and variable vision &lt;br /&gt;
magnification up to 18 times zoom. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Targeting info is either displayed on the &lt;br /&gt;
scope, or on the Pallas Helmet. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
MAINTENANCE: &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
While a durable weapon, regular maintenance &lt;br /&gt;
of the assorted components is recommended, &lt;br /&gt;
due to the Angel MK II&amp;#039;s complexity. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;NOTES:&amp;lt;/b&amp;gt; No more than 2 Angel MKII&amp;#039;s &lt;br /&gt;
are issued per platoon in the field. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: marines]]&lt;/div&gt;</summary>
		<author><name>Nicesociety</name></author>
	</entry>
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