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	<id>https://www.stf-wiki.com/index.php?action=history&amp;feed=atom&amp;title=Close_Combat_Scattergun</id>
	<title>Close Combat Scattergun - Revision history</title>
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	<updated>2026-04-20T20:57:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.stf-wiki.com/index.php?title=Close_Combat_Scattergun&amp;diff=22313&amp;oldid=prev</id>
		<title>Nicesociety at 03:49, 16 February 2009</title>
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		<updated>2009-02-16T03:49:07Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table cellspacing=0 align=center cellpadding=5 border=1 width=&amp;quot;95%&amp;quot; bordercolor=&amp;quot;#008000&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#408080&amp;quot;&amp;gt; &amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&lt;br /&gt;
						&amp;lt;font size=&amp;quot;4&amp;quot; color=&amp;quot;#000000&amp;quot;&amp;gt;Close Combat &lt;br /&gt;
Scattergun&amp;lt;/font&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt; &amp;lt;/font&amp;gt; &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;unnamed1&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=justify&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;While the Marine III-C Phaser Rifle &lt;br /&gt;
in many ways represents the peak of Federation small &lt;br /&gt;
weapons tech, a need for weapon with high-knock down &lt;br /&gt;
and blow through capabilities for urban and close combat &lt;br /&gt;
was seen. TAC/SC Special Weapons Unit personnel were &lt;br /&gt;
brought into bring in their insights.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, out of a combined SFMC-TAC/SC design project, &lt;br /&gt;
the Scattergun was developed. Pairing a Phaser Carbine &lt;br /&gt;
with a linked Repulsion Emission System the weapon &lt;br /&gt;
is capable of knocking a target back many feet/meters, &lt;br /&gt;
or when used at higher level, increasing the chance &lt;br /&gt;
of blowing through walls and Physical barrier with &lt;br /&gt;
the combined phased/ concussive force.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The system is not without some deficiencies. Maximum &lt;br /&gt;
Phaser/Repulsor synchronization requires a more constricted &lt;br /&gt;
range of power ( from level 3- Heavy Stun to level &lt;br /&gt;
13), greater power consumption and a far louder report &lt;br /&gt;
on firing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
However, the Physical and psychological effects of &lt;br /&gt;
the weapon far outweigh these. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As with the Marine III-C Phaser Rifle, the Scattergun &lt;br /&gt;
is reinforced for use as a personal weapon.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;STATISTICAL INFORMATION. &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
· &amp;lt;i&amp;gt;Width :&amp;lt;/i&amp;gt; 50mm &amp;lt;br&amp;gt;&lt;br /&gt;
· &amp;lt;i&amp;gt;Length:&amp;lt;/i&amp;gt; 650mm &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
· &amp;lt;i&amp;gt;Height: &amp;lt;/i&amp;gt;150mm &amp;lt;br&amp;gt;&lt;br /&gt;
· &amp;lt;i&amp;gt;Weight:&amp;lt;/i&amp;gt; 2.5 Kg &amp;lt;br&amp;gt;&lt;br /&gt;
· &amp;lt;i&amp;gt;Total energy reserve:&amp;lt;/i&amp;gt; 9.98x10^8 megajoules &lt;br /&gt;
in hotswappable sarium-krellide pack. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
·&amp;lt;i&amp;gt; Power settings:&amp;lt;/i&amp;gt; 3-13 operatable by press &lt;br /&gt;
buttons on the control panel, or with Pallas Helmet. &lt;br /&gt;
(Setting visible on the handle as a numbered and coloured &lt;br /&gt;
lights). &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;FIRING MODES&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Changed with the control button on the control panel, &lt;br /&gt;
or by optical/verbal commands through the Pallas Helmet. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Single/Sustained&amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;- The Scattergun is operated &lt;br /&gt;
like a standard phaser, with the length of the shot &lt;br /&gt;
determined by the amount of time the trigger is held &lt;br /&gt;
down. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Spread&amp;lt;span lang=&amp;quot;en-us&amp;quot;&amp;gt; &amp;lt;/span&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
								&amp;lt;/b&amp;gt;- The Scatter gun may be set to fire &lt;br /&gt;
a spread effect up to 45 degrees wide from the barrel. &lt;br /&gt;
. Beyond setting 3, this diminishes the effect by roughly &lt;br /&gt;
two settings. &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Phaser/Repulsor&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;span lang=&amp;quot;en-us&amp;quot;&amp;gt;&amp;lt;b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
								&amp;lt;/b&amp;gt;-&amp;lt;/span&amp;gt; By holding the energy mixing &lt;br /&gt;
button on the barrel.. place to force the user to &lt;br /&gt;
take a two handed grip for personal safety and recoil &lt;br /&gt;
avoidance, the mixed blast is generated. This is single &lt;br /&gt;
shot only. After each phaser/scatter shot, the button &lt;br /&gt;
must be repressed to allow for the phaser/repulsion &lt;br /&gt;
chamber to realign. &amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;TARGETING - RED-DOT TARGETEER, &amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Scattergun utilizes a similar red-dot targeter &lt;br /&gt;
and scope unit to the Marine Sidearm. While the telemetry &lt;br /&gt;
can be fed into the Pallas, the Scattergun is designed &lt;br /&gt;
for quick from the hip and shoulder fire in situations &lt;br /&gt;
where the time to aim is not available. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It has no integral taccorder, though the external &lt;br /&gt;
scope can be replaced. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;MAINTENANCE&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The weapon&amp;#039;s frame is cast into its shape and is thus &lt;br /&gt;
nearly invulnerable to any bending or damage without &lt;br /&gt;
using power tools as the pistol that was the basis &lt;br /&gt;
for the rifle. The weapon cannot be dismantled without &lt;br /&gt;
first removing the power pack to eliminate any accidents. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The emitter crystal and repulser emitter is &amp;#039;grown&amp;#039; &lt;br /&gt;
into the frame to eliminate any possible misalignment &lt;br /&gt;
due to rough treatment and the circuitry is located &lt;br /&gt;
around the frame allowing the frame to be removed &lt;br /&gt;
by opening the front of the weapon and just pulling &lt;br /&gt;
it out for maintenance. Other circuitry frames are &lt;br /&gt;
located in two casings on both sides of the frame &lt;br /&gt;
to facilitate fast repair and easy access. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Cleaning of the alignment chamber on a regular basis &lt;br /&gt;
is needed, as the greater recoil of a mixed shot is &lt;br /&gt;
more likely to shake loose small particles that can &lt;br /&gt;
impact on beam cohesion.&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Marines]]&lt;/div&gt;</summary>
		<author><name>Nicesociety</name></author>
	</entry>
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