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	<title>Fightercraft Maneuvers &amp; Formations - Revision history</title>
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	<updated>2026-06-04T10:55:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.stf-wiki.com/index.php?title=Fightercraft_Maneuvers_%26_Formations&amp;diff=22019&amp;oldid=prev</id>
		<title>Nicesociety at 11:09, 15 February 2009</title>
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		<updated>2009-02-15T11:09:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr valign=&amp;quot;top&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;td width=&amp;quot;70%&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=&amp;quot;center&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;table cellspacing=0 align=center cellpadding=5 border=1 width=&amp;quot;95%&amp;quot; bordercolor=&amp;quot;#FF0033&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FF0033&amp;quot;&amp;gt; &amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;Standard &lt;br /&gt;
Manuvers&amp;lt;/font&amp;gt; &amp;lt;/strong&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;unnamed1&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=justify&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Burnout&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Hit the afterburners and increase speed until &lt;br /&gt;
your pursuer is no longer gaining on you or &lt;br /&gt;
the afterburners finish their burn. Then perform &lt;br /&gt;
as tight a 180 turn as you can handle; if your &lt;br /&gt;
target is within your cone of fire, open up &lt;br /&gt;
on him.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Fishhook&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Calculate the new heading you want. Turn to &lt;br /&gt;
a heading which is at a 180 angle off that figure, &lt;br /&gt;
then almost immediately make a 180 turn to your &lt;br /&gt;
coarse of choice. For instance, if you are on &lt;br /&gt;
a 0 course and you want to make a 90 left turn, &lt;br /&gt;
you first make a 90 right turn, then follow &lt;br /&gt;
up immediately with a 180 turn.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Hard Brake&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce forward velocity as quickly as you can. &lt;br /&gt;
If you brake sooner, harder, and better than &lt;br /&gt;
your pursuer, he will overshoot you and enter &lt;br /&gt;
your cone of fire. Open up on him.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Kickstop&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Make a hard 90 turn in any direction and hold &lt;br /&gt;
your new course for a moment. If your pursuer &lt;br /&gt;
overshoots and doesn&amp;#039;t turn in your wake, do &lt;br /&gt;
a 180 spin back and open fire.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Roll&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Close on your target while performing a corkscrew &lt;br /&gt;
roll.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Shake&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also called Zig-Zag. Perform back-and-forth &lt;br /&gt;
45 evasive manuevers while closing on a target. &lt;br /&gt;
Varying between shake and Roll tactics while &lt;br /&gt;
closing is usually termed a Shake, Rattle, and &lt;br /&gt;
Roll.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Sit-&amp;#039;n&amp;#039;-Kick&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
An evasive manuever especially useful against &lt;br /&gt;
large ships. Make a 90 turn in any direction. &lt;br /&gt;
Shut off engines and spin to face your target; &lt;br /&gt;
open fire. Then make another random 90 turn &lt;br /&gt;
and hit your afterburners.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Sit-&amp;#039;n&amp;#039;-Spin&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kill your engines and perform a 360 spin, firing &lt;br /&gt;
on any targets that enter your cone of fire. &lt;br /&gt;
Once you&amp;#039;ve spun to your orginal course, re-engage &lt;br /&gt;
engines and continue.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Tail&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
You all know how to tail a target ship. But &lt;br /&gt;
don&amp;#039;t forget: Until you&amp;#039;re sure of your most &lt;br /&gt;
effective tailing range, try and maintain a &lt;br /&gt;
range of 1000 meters, the &amp;quot;by-the-book&amp;quot; range.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Tight Loop&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a minimum-radius turn in any direction &lt;br /&gt;
until you resume the course you held at the &lt;br /&gt;
beginning of the manuever. Properly performed, &lt;br /&gt;
this will put you behind your pursuer, or at &lt;br /&gt;
least shake him off your tail for a moment.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Turn-&amp;#039;n&amp;#039;-Spin&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
This is like the Kickstop, except that you also &lt;br /&gt;
kill engine power.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;table cellspacing=0 align=center cellpadding=5 border=1 width=&amp;quot;95%&amp;quot; bordercolor=&amp;quot;#FF0033&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td bgcolor=&amp;quot;#FF0033&amp;quot;&amp;gt; &amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;&amp;lt;font color=&amp;quot;#000000&amp;quot;&amp;gt;Formations&amp;lt;/font&amp;gt;&amp;lt;/strong&amp;gt; &lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt; &lt;br /&gt;
&amp;lt;td class=&amp;quot;unnamed1&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div align=justify&amp;gt; &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;1. Alpha-One&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Standard triangle shaped formation. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander in front with one WingMan to &lt;br /&gt;
each side.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;2. Alpha-Two&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembles a sloping line. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander at front with both WingMen on &lt;br /&gt;
his left side and slightly behind.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;3. Alpha-Three&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander and WingMen in straight line.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;4. Beta-One&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembles a triangle when seen head on. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander at top with WingMen below and &lt;br /&gt;
on each side.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;5. Beta-Two&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wing Commander in Middle with WingMen above &lt;br /&gt;
and below&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;6. Beta-Three&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Resembles Beta-One, except the Wing Commander &lt;br /&gt;
is slightly behind his Wingmen instead of ahead &lt;br /&gt;
of them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Fighter Command]][[Category: Database]]&lt;/div&gt;</summary>
		<author><name>Nicesociety</name></author>
	</entry>
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