Format testing page: Difference between revisions
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[[Starship Summary Template]] | |||
<P align=center> | |||
<CENTER> | <CENTER> | ||
<TABLE borderColor=#008080 cellSpacing=4 cellPadding=1 width= | <TABLE borderColor=#008080 cellSpacing=4 cellPadding=1 | ||
width=878 border=1> | |||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <h5 align=center><b> | <TD vAlign=center width="12%"> <h5 | ||
<TD vAlign=center width=" | |||
<TD vAlign=center width=" | align=center><b>Setting | ||
</b></h5></TD> | |||
<TD vAlign=center width="45%"> <h5 | |||
align=center><b>Description | |||
</b></h5></TD> | |||
<TD vAlign=center width="65%"> <h5 | |||
align=center><b>Effects | |||
</b></h5></TD> | |||
</TR> | </TR> | ||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <P align=center> | <TD vAlign=center width="12%"> <P | ||
<TD vAlign=center width=" | |||
<TD vAlign=center width=" | align=center>1</P></TD> | ||
<TD vAlign=center width="45%"> <P align=center>Light Stun</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Knocks out base-type humanoids for up to five minutes.</P></TD> | |||
</TR> | </TR> | ||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <P align=center> | <TD vAlign=center width="12%"> <P | ||
<TD vAlign=center width=" | |||
<TD vAlign=center width=" | align=center>2</P></TD> | ||
<TD vAlign=center width="45%"> <P | |||
align=center>Medium Stun</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Knocks out base-type humanoids for up to 15 minutes.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>3</P></TD> | |||
<TD vAlign=center width="45%"> <P align=center>Heavy Stun</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Knocks out base-type humanoids for up to 1 hour.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>4</P></TD> | |||
<TD vAlign=center width="45%"> <P | |||
align=center>Thermal Effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Causes neural damage and skin burns to base-type humanoids.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>5</P></TD> | |||
<TD vAlign=center width="45%"> <P | |||
align=center>Thermal Effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Causes severe burn effects to humanoid tissue.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>6</P></TD> | |||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption Effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Causes matter to disassociate and deeply penetrates organic tissue.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>7</P></TD> | |||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption Effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Kills humanoids as disruption effects become widespread.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>8</P></TD> | |||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption Effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
<TD vAlign=center width=" | align=center>9</P></TD> | ||
<TD vAlign=center width="45%"> <P | |||
</TR> | |||
align=center>Disruption Effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Damage to heavy alloy and ceramic materials over 100cm thick.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>10</P></TD> | |||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption Effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Heavy alloy and ceramic materials over 100cm thick are vaporised.</P></TD> | |||
</TR> | |||
<TR> | |||
<TD vAlign=center width="12%"> <P | |||
align=center>11</P></TD> | |||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption/explosive effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Ultra dense alloy materials vaporise. Light geological displacement.</P></TD> | |||
</TR> | |||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <P align=center> | <TD vAlign=center width="12%"> <P | ||
<TD vAlign=center width=" | |||
<TD vAlign=center width=" | align=center>12</P></TD> | ||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption/explosive effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Ultra dense alloy materials vaporise. Medium geological displacement.</P></TD> | |||
</TR> | |||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <P align=center> | <TD vAlign=center width="12%"> <P | ||
<TD vAlign=center width=" | align=center>13</P></TD> | ||
<TD vAlign=center width="45%"> <P | |||
<TD vAlign=center width=" | align=center>Disruption/explosive effects</P></TD> | ||
<TD vAlign=center width="65%"> <P | |||
align=center>Light vibrations to shielded matter. Medium geological displacement.</P></TD> | |||
</TR> | |||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <P align=center> | <TD vAlign=center width="12%"> <P | ||
<TD vAlign=center width=" | |||
<TD vAlign=center width=" | align=center>14</P></TD> | ||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption/explosive effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Medium vibrations to shielded matter. Heavy geological displacement.</P></TD> | |||
</TR> | |||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <P align=center> | <TD vAlign=center width="12%"> <P | ||
<TD vAlign=center width=" | |||
<TD vAlign=center width=" | align=center>15</P></TD> | ||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption/explosive effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Major vibrations to shielded matter. Heavy geological displacement.</P></TD> | |||
</TR> | |||
<TR> | <TR> | ||
<TD vAlign=center width="12%"> <P | <TD vAlign=center width="12%"> <P | ||
<TD vAlign=center width=" | align=center>16</P></TD> | ||
<TD vAlign=center width="45%"> <P | |||
align=center>Disruption/explosive effects</P></TD> | |||
<TD vAlign=center width="65%"> <P | |||
align=center>Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.</P></TD> | |||
</TR> | |||
</TABLE> | </TABLE> | ||
[[Category: NRPG]] |
Latest revision as of 15:58, 5 October 2010
Setting |
Description |
Effects |
1 |
Light Stun |
Knocks out base-type humanoids for up to five minutes. |
2 |
Medium Stun |
Knocks out base-type humanoids for up to 15 minutes. |
3 |
Heavy Stun |
Knocks out base-type humanoids for up to 1 hour. |
4 |
Thermal Effects |
Causes neural damage and skin burns to base-type humanoids. |
5 |
Thermal Effects |
Causes severe burn effects to humanoid tissue. |
6 |
Disruption Effects |
Causes matter to disassociate and deeply penetrates organic tissue. |
7 |
Disruption Effects |
Kills humanoids as disruption effects become widespread. |
8 |
Disruption Effects |
Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers. |
9 |
Disruption Effects |
Damage to heavy alloy and ceramic materials over 100cm thick. |
10 |
Disruption Effects |
Heavy alloy and ceramic materials over 100cm thick are vaporised. |
11 |
Disruption/explosive effects |
Ultra dense alloy materials vaporise. Light geological displacement. |
12 |
Disruption/explosive effects |
Ultra dense alloy materials vaporise. Medium geological displacement. |
13 |
Disruption/explosive effects |
Light vibrations to shielded matter. Medium geological displacement. |
14 |
Disruption/explosive effects |
Medium vibrations to shielded matter. Heavy geological displacement. |
15 |
Disruption/explosive effects |
Major vibrations to shielded matter. Heavy geological displacement. |
16 |
Disruption/explosive effects |
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers. |