Format testing page
Setting |
Description |
Effects |
| 1 |
Light Stun |
Knocks out base-type humanoids for up to five minutes. |
| 2 |
Medium Stun |
Knocks out base-type humanoids for up to 15 minutes. |
| 3 |
Heavy Stun |
Knocks out base-type humanoids for up to 1 hour. |
| 4 |
Thermal Effects |
Causes neural damage and skin burns to base-type humanoids. |
| 5 |
Thermal Effects |
Causes severe burn effects to humanoid tissue. |
| 6 |
Disruption Effects |
Causes matter to disassociate and deeply penetrates organic tissue. |
| 7 |
Disruption Effects |
Kills humanoids as disruption effects become widespread. |
| 8 |
Disruption Effects |
Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers. |
| 9 |
Disruption Effects |
Damage to heavy alloy and ceramic materials over 100cm thick. |
| 10 |
Disruption Effects |
Heavy alloy and ceramic materials over 100cm thick are vaporised. |
| 11 |
Disruption/explosive effects |
Ultra dense alloy materials vaporise. Light geological displacement. |
| 12 |
Disruption/explosive effects |
Ultra dense alloy materials vaporise. Medium geological displacement. |
| 13 |
Disruption/explosive effects |
Light vibrations to shielded matter. Medium geological displacement. |
| 14 |
Disruption/explosive effects |
Medium vibrations to shielded matter. Heavy geological displacement. |
| 15 |
Disruption/explosive effects |
Major vibrations to shielded matter. Heavy geological displacement. |
| 16 |
Disruption/explosive effects |
Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers. |