Illuminar Class

From Star Trek : Freedom's Wiki
Jump to: navigation, search

Filename.jpg

Many thanks to The Advanced Starship Design Bureau for the foundation.

The Illuminar Class was developed on Mars and is a further upgrade on the Belleraphon which is based on the Intrepid Class.

The first of the class is the USS Illuminar NCC 61240.

SHIP OVERVIEW[edit]

Vessel Class: Illuminar

Bellerophon Upgrade/Variant

Production Date: 2445.08.01

Utopia Planitia Yards, Mars

Designation: Light Explorer

Dimensions:

Length : 343 m

Beam : 133 m

Height : 66 m

Decks : 15

Accommodation: 168 (42 officers, 126 enlisted)

Total Accommodation: 200 (32 VIP)

Mass: 709,000 metric tons

Armament : 13 x phaser arrays Type: XII Total Output 12,000 TeraWatts

4 x Standard quantum torpedo tubes with 55 rounds. Type: XXV

Propulsion: Warp

Maximum Rated: 9.985

Transwarp Capability via subspace tunnel due to the Anelurian Crystal interaction with subspace.

No modification to the drive needed to achieve transwarp speed, the resultant tunnel opens as warp 10 is approached.

Maximum Speed: 9.975 - 12 hours

Normal Cruising Speed: Warp 7.5

Propulsion: Impulse

Full Impulse: Just under .25c

Maximum rating: .80c or ¾ Light Speed

DECK PLANS[edit]

Saucer Section

Deck 1: Main Bridge, Captain’s Ready Room, Officer’s Briefing Room, Multi-use offices, Escape Pod Access, Aft Bridge Airlock and Upper Sensor Platform


Deck 2: Officer's Mess, Senior Officers and VIP Quarters, Executive Officer’s Office, Labs and Storage, Upper Sensor Platform Subsystems, Escape Pod Access, Planetary Development, Geology, Languages/Archaeology and Biology lab


Deck 3: Captain's Quarters, Officers' Quarters and VIP Quarters, Equipment Storage, Torpedo Loading Maintenance, Testing Isolation Chamber and Turbolift Maintenance.


Deck 4: Crew quarters, Transporters Rooms 1 & 2, Aft Quantum Torpedo Launchers, Phaser Maintenance, Forward Sensor Pallet Subsystems, Escape Pod Access and Officer’s Lounge (The Explorer's Lounge)


Deck 5: Sickbay, Primary Sickbay Support Systems (ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc, Chief Medical Officer's Office, Counselor's Office, Crew Quarters, Library, Transporter Pattern Buffers 1 & 2, Holodecks 1 & 2, Sensor Gear, Escape Pod Access, Primary computer core access and gymnasiums


Deck 6: Crew Quarters, Non-Specific Science Laboratories 1-5 (multi-use), Aux Deflector Control, Escape Pod Access, Deuterium (Matter) Processing, Consumables Resupply Connectors, Biochemistry Lab, Physics lab, CSO's Office and Arboretum


Deck 7: Aux. Computer Core, Upper Cargo Bays 1 & 2, Labs, Escape Pod Access, RCS Thruster Access, Deuterium Tankage, Warp Engine Core Injector Access, Atmospheric Physics lab, High Energy Particle Physics lab and Chief Science Officer R&D office


Deck 8: Astrometrics,Deuterium Processing, Port/Starboard/Forward Docking Ports, ODN/EPS Main Trunks, Lower Cargo Bays 1&2, Deuterium Tankage, Upper Premix Chamber and Aft Work Pod Storage


Deck 9: Cargo Loading Doors (Saucer and Engineering,) Aerowing Shuttle Dock and Labs, Upper Aerowing Shuttle Dock and labs


Deck 10: Main Shuttlebay, Shuttlebay Storage (2 storage bays), Flight Control Center, Aft EV Access Airlock, Auxiliary Computer Core access, Forward Photon Torpedo Launchers, Reserve Warp Engine Core and Main Navigational Deflector


Deck 11: Main Engineering, Engineer's Office, Aft Lounge, Warp Core, Auxiliary Warp Engine, Main Computer Core, Main Navigational Deflector and emergency transporters 1&2


Deck 12: Environmental Control, Antimatter Tankage and Main Deflector Control Systems


Deck 13: Warp Engine Core, Labs, Escape Pod Access and Secondary ODN/EPS Trunks


Deck 14: Antimatter Processing, Aft Tractor Beam Emitter, Tractor Beam Subsystems, Escape Pod Access and Ground Hover Footpad Systems, Transporter room 3,

Tactical department offices containing:

(Chief of Security office, Firing range, Auxiliary control, Armory, Brig entrance checkpoint)


Deck 15: Antimatter Loading Port, Forward Tractor Beam Emitter, Tractor Beam Subsystems, Plasma Relay Control Rooms, and Ground Hover Footpads, Brig (4) 2 Person cells, Torpedo/Probe magazine

OFFENSIVE/DEFENSIVE SYSTEMS[edit]

Phaser Arrays: Type: XII

2 Dorsal

2 Ventral

1 Ventral Lower

2 Dorsal Aft,

2 Ventral Aft

2 Port Pylon

2 Starboard Pylon

2 Dorsal Fantail


Torpedo Launchers: Type: XXV

2 Forward

2 Aft


Deflector Shields

Type: Symmetrical oscillating subspace graviton field. Adaptive This type of shield is similar to those of most other starships. Other than incorporating the now mandatory nutational shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons and sophisticated weaponry (including Dominion, Breen, and Borg systems).

Output: 14 shield grids generating 165.25 MW, Total shield strength: 2,612.09 MW Typical shield configuration: 8 emitters with an output of 1,425.8 MW. The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants (AuxiliaryPower). The shields can protect against approximately 42% of the total EM spectrum (whereas a Galaxy class Starship's shields can only protect against about 23%), made possible by the multi-phase graviton polarity flux technology incorporated into the shields.

Range: The shields, when raised, maintain an average range of 30 meters away from the hull.

Primary purpose: Defense from hazardous radiation and space-borne particulates. Secondary purpose: Defense from enemy threat forces

SUPPORT CRAFT[edit]

Type 9 Shuttle

Andre Norton 

Leif Erikson

3.

4.

Type 9 Cargo Shuttle

Propose: San Salvador -- Galleon of explore Juan Rodrigiez Cabrillo

Type 8 Shuttle

 Katherine Johnson 

2.

  Shuttlepod 

1.

2.


Aero Shuttle Sir Edmund Hillary


Type: Integrated Craft

Accommodation:  6 flight crew, 10 passengers.

Power Plant:  

2 LF-9X4 Compact Linear Warp Drive Units, 

2 FIB-3 Compact Impulse Units, 

4 RCS thrusters.

Dimensions:  

Length: 24.8m 

Width: 29.6m (full wingspan) 

Height: 4.1m

Performance:  Cruise: Warp 3 

Max Cruise: Warp 4 

Max Warp: Warp 5 / 12hrs

Armament:  

4 Type-VI Phaser Strips, 

Pulse Emitter, 

2 Mk-25 Micro-Torpedo Launchers


Mounted on the underside of the saucer section, the Aerowing rests in a recessed hatchway just aft of the ventral sensor array. The craft serves in the capacity of a runabout aboard larger ships. In fact the Aerowing’s technology and design is based, in large part, on the Danube class runabout.

The Aerowing provides a large secondary craft, long-range travel, and the protection, armament, and sensor capabilities beyond that of a standard auxiliary shuttle. Facilities include two sleeping bunks and a standard runabout passenger cabin. A replicator and flight couches provide for the needs of the passengers and a two-person transporter allows for beaming of personnel or cargo when needed. Atmospheric flight capabilities allow this shuttle type to land on planetary surfaces.


TYPE-9 PERSONNEL SHUTTLECRAFT (4)


Type:  Medium- long range warp shuttle.

Accommodation:  Two flight crew, two passengers.

Power Plant:  

(1) 400 cochrane warp engine

(2) 800 millicochrane impulse engines

(4) RCS thrusters.

Dimensions:  

Length: 8.5 m

Beam: 4.61 m

Heigh: 2.67 m.

Mass:  2.61 metric tons.

Performance: 

Maximum Speed: Warp 6.

Armament:  

2 Type-VI phaser emitters.


The Type-9 Personnel Shuttle is a long-range craft capable of traveling at high warp for extended periods of time due to advances in variable geometry warp physics.  Making its debut just before the launch of the Intrepid-class, this shuttle type is ideal for scouting and recon missions, but is well suited to perform many multi-mission tasks.  Equipped with powerful Type-VI phaser emitters, the shuttle is designed to hold its own ground for a longer period of time. Comfortable seating for four and moderate cargo space is still achieved without sacrificing speed and maneuverability.  The shuttle is equipped with a medium-range transporter and is capable of traveling through a planet’s atmosphere.  With its ability to travel at high-warp speeds, the Type-9 has been equipped with a more pronounced deflector dish that houses a compact long-range sensor that further helps it in its role as a scout.  The Type-9 is deployed throughout the fleet and is aiding deep-space exploratory ships with its impressive abilities.

 

TYPE-8 PERSONNEL SHUTTLECRAFT (2) 

Type:  Light- medium range warp shuttle.

Accommodation:  Two flight crew, six passengers.

Power Plant:  

1- 200 cochrane warp engine,

2- 750 millicochrane impulse engines, 

4 RCS thrusters.

Dimensions:  

Length, 6.0 m 

Beam, 4.4 m 

Height 2.7 m.

Mass:  3.38 metric tons.

Performance:  

Sustained Warp 4.

Armament:  Two Type-V phaser emitters.


The Type-8 Personnel Shuttlecraft is currently in widespread use throughout Starfleet. The Uprated version of the Type-6 which was used on the Intrepid Class, this vessel is considered to be the ideal choice for short-range interplanetary travel, and its large size makes it suitable to transport personnel and cargo over these distances.  A short-range transporter is installed onboard, allowing for easy beam out of cargo and crew to and from their destination.  Atmospheric flight capabilities allow for this shuttle type to land on planetary surfaces.  Ships of this type are currently in use aboard virtually every medium to large sized starship class, as well as aboard stations and Starbases.

The Type-8 is perhaps the most successful shuttle design to date.


TYPE-9A CARGO SHUTTLECRAFT (1)

Type:  Heavy long-range warp shuttle.

Accommodation:  Two flight crew.

Power Plant:  

1- 150 cochrane warp engine

2- 750 millicochrane impulse engines

6-  RCS thrusters.

Dimensions:  

Length, 10.5 m

Beam, 4.2 m

Height 3.6 m.

Mass:  8.9 metric tones.

Performance:  Warp 4.

Armament:  Two Type-V phaser emitters.


Short of a full-fledged transport ship, the Type-9A Cargo Shuttle is the primary shuttle of choice for cargo runs at major Starfleet facilities.  Originally developed by the ASDB team stationed at Utopia Planitia, the 9A served as a cargo vessel that carried components from the surface of Mars to the facilities in orbit.  While able to travel at warp velocities, the 9A is somewhat slow at sub-light speeds, especially when carrying large amounts of cargo.  The front of the shuttle is divided by a wall with a closable hatch, allowing for the aft area to be opened to the vacuum of space.  The 9A also has the ability to carry one Sphinx Workpod in the aft area.  A medium-range transporter and atmospheric flight capabilities allow it to easily complete its tasks.  While rarely seen stationed aboard all but the largest starships, the Type-9A is a common site at any large Starfleet facility. 

In response to the need to transport ground troops into areas heavily shielded, a variant designated the Type-9B was designed and is capable of carrying 40 troops and their equipment to the surface of a planet or interior of a space station.  This variant has seen limited service onboard frontline ships, most notably the Steamrunner-class starship.

Major technological advancements in the 2370’s allowed for further upgrades to be made to the engine systems aboard shuttlecraft.  These upgrades make this craft more capable of long-range spaceflight and, like its starship counterparts, no longer damages subspace.


TYPE-18 SHUTTLEPOD (2)


Type:  Medium short-range sublight shuttle.

Accommodation:  Two; pilot and system manager.

Power Plant:  

2- 800 millicochrane impulse driver engines, 

4- RCS thrusters 

4- Sarium krellide storage cells.

Dimensions:  

Length, 4.5 m 

Beam, 3.1 m

Height 1.8 m

Mass:  1.12 metric tons.

Performance:  Maximum delta-v, 16,750 m/sec.

Armament:  Three Type-V phaser emitters.


Developed in the mid-2360s, the Type-18 Shuttlepod is somewhat of a departure from the traditional layout for ships of its size.  In response to the growing threat of conflicts with various galactic powers bordering or near to the Federation, this shuttlepod was designed to handle more vigorous assignments that still fell into the short-range roles of a shuttlepods.  Even with her parent vessel under attack, the Type-18 was designed to function in battle situations and could even be used as an escape vehicle should the need arise.  Lacking a warp core, the pod is a poor choice for travel beyond several million kilometers.  Ships of this type are seeing limited deployment on various border patrol and defensive starship classes, including the Defiant-, Sabre-, and Steamrunner-class.


WORK BEE (2)


Type:  Utility craft.

Accommodation:  One operator.

Power Plant:  

1- Microfusion reactor, 

4- RCS thrusters.

Dimensions:  

Length, 4.11 m 

Beam, 1.92 m

Height 1.90 m

Mass:  1.68 metric tones.

Performance:  Maximum delta-v, 4,000 m/sec.

Armament:  None


The Work Bee is a capable stand-alone craft used for inspection of spaceborne hardware, repairs, assembly, and other activates requiring remote manipulators.  The fully pressurized craft has changed little in design during the past 150 years, although periodic updates to the internal systems are done routinely.  Onboard fuel cells and microfusion generators can keep the craft operational for 76.4 hours, and the life-support systems can provide breathable air, drinking water and cooling for the pilot for as long as fifteen hours.  If the pilot is wearing a pressure suit or SEWG, the craft allows for the operator to exit while conducting operations.  Entrance and exit is provided by the forward window, which lifts vertically to allow the pilot to come and go.

A pair of robotic manipulator arms is folded beneath the main housing, and allows for work to be done through pilot-operated controls.  In addition, the Work Bee is capable of handling a cargo attachment that makes it ideal for transferring cargo around large Starbase and spaceborne construction facilities.  The cargo attachment features additional microfusion engines for supporting the increased mass.

SHIP SPECIFIC[edit]

COMPUTER SYSTEMS[edit]

Primary access on deck 5, core extending to deck 2

Auxiliary Computer Core access deck 10 extending to deck 12.

AC-17 Series computer by Krayne Systems

Planet of Manufacture: Bynar


Number of computer cores: Two.


 The primary computer core is accessed in the control room on Deck 5 amidships for maximum protection. It covers five decks and extends from Deck 2 to Deck 5. The Auxiliary core is located on Deck 10 and extends down to Deck 12, covering three decks. It is fed by two sets of redundant EPS conduits as well as primary power.


Type: The AC-17 series computer core is built under contract for the Illuminar class vessel by Krayne Systems, an independent contractor based on Bynar. The structure of the computer is similar to that of most other supercomputing systems in use by Federation vessels with stack segments extending through the ship forming trillions of trillions of connections through the processing and storage abilities of modern isolinear chips. Cooling of the isolinear loop is accomplished by a regenerative liquid helium loop, which has been refit to allow a delayed-venting heat storage unit for "Silent Running.” For missions, requirements on the computer core rarely exceed 45-50% of total core processing and storage capacity. The rest of the core is utilized for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.


Bio-Neural Gel Packs: Referred to typically as BNGs, Bio-Neural Gel Packs are an innovation in shipboard data processing and routing. Mounted at strategic locations along the ODN pathways, each BNG consists of an artificial bio-fluid that allows transmission of neural signals. The heart of the BNG is a packet of neural clusters, grown copies of strands similar to those found in the brains of sentient beings. These clusters give the ship’s computer ‘instinctive’ data processing and routing ability as well as allowing the ship’s computer to utilize ‘fuzzy logic’ to speed up probability calculations much as a living, breathing entity would.


Due to the utilization of Luma'Lenai and her abilities it is anticipated that the processing speed of the AC-17 computer will be significantly increased by replacing its fuzzy logic subroutine with sentient insight and experience.


Luma is a singular entity, not an AI and can be moved about by use of one of the crystals. Luma can be moved not only to the USS Mystique but to any computer system desired with a small modification to the primary computer.


Though a breakthrough in shipboard technology, the BNG has shown one liability in that the biological components can contract contagions and make the ship ‘sick’.

SECURITY LEVELS[edit]

Access to all Starfleet data is highly regulated. A standard set of access levels have been programmed into the computer cores of all ships in order to stop any undesired access to confidential data.

Security levels are also variable, and task-specific. Certain areas of the ship are restricted to unauthorized personnel, regardless of security level. Security levels can also be raised, lowered, or revoked by Command personnel.

Security levels in use aboard the Illuminar class are:


Level 10 – Captain and Above


Level 9 – First Officer


Level 8 - Commander


Level 7 – Lt. Commander


Level 6 – Lieutenant


Level 5 – Lt. Junior Grade


Level 4 - Ensign


Level 3 – Non-Commissioned Crew


Level 2 – Civilian Personnel


Level 1 – Open Access (Read Only)


Note: Security Levels beyond current rank can and are bestowed where, when and to whom they are necessary.

The main computer grants access based on a battery of checks to the individual user, including face and voice recognition in conjunction with a vocal code as an added level of security.

MISSION TYPES[edit]

Seeking out new worlds and new civilizations is central to all that Starfleet stands for. As something of a younger sister of the Galaxy class, The Illuminar Class turn their impressive technology and speed to the business of pushing back the veil of the unknown.

Mission for an Illuminar class starship may fall into one of the following categories, in order of her strongest capable mission parameter to her weakest mission parameter.


Deep-space Exploration: The Illuminar class is equipped for long-range interstellar survey and mapping missions, as well as the ability to explore a wide variety of planetary classifications.


Ongoing Scientific Investigation:  A Illuminar class starship is equipped with scientific laboratories and a wide variety of sensor probes and sensor arrays, as well as the state-of-the-art dorsal subspace sensor assembly; giving her the ability to perform a wide variety of ongoing scientific investigations.


Contact with Alien Lifeforms: Pursuant to Starfleet Policy regarding the discovery of new life, facilities aboard the Illuminar class include a variety of exobiology and xenobiological suites, and a small cultural anthropology staff, allowing for limited deep-space life form study and interaction.


Federation Policy and Diplomacy: A Illuminar  class starship’s secondary role is the performance of diplomatic operations on behalf of Starfleet and the United Federation of Planets. These missions may include transport of Delegates, hosting of negotiations or conferences aboard in the vessel’s Conference Hall, courier for important people and/or items, and first contact scenarios.


Emergency/Search and Rescue: Typical Missions include answering standard Federation emergency beacons, extraction of Federation or Non-Federation citizens in distress, retrieval of Federation or Non-Federation spacecraft in distress. Planetary evacuation is not feasible.


Tactical/Defensive Operations: Though not designed primarily for battle, the Illuminar class –like all Starfleet vessels– is designed to be resilient and ably armed


All Starfleet vessels make use of a computer program called a Universal Translator that is employed for communication among persons who speak different languages. It performs a pattern analysis of an unknown language based on a variety of criteria to create a translation matrix. The translator is built in the Starfleet badge and small receivers are implanted in the ear canal.

The Universal Translator matrix aboard Illuminar class starships consists of well over 100,000 languages and increases with every new encounter.


The normal flight and mission operations of the Illuminar class starship are conducted in accordance with a variety of Starfleet standard operating rules, determined by the current operational state of the starship. These operational states are determined by the Commanding Officer, although in certain specific cases, the Computer can automatically adjust to a higher alert status.

OPERATING MODES[edit]

Cruise Mode - The normal operating condition of the ship.


Yellow Alert - Designates a ship wide state of increased preparedness for possible crisis situations.


Red Alert - Designates an actual state of emergency in which the ship or crew is endangered, immediately impending emergencies, or combat situations.


Blue Alert – Mode used aboard ships with planetfall capability when landing mode is initialized.


Operation Zebra- Ship Lockdown. All non-essential personnel confined to quarters and all crew on duty supported by another crewman when on the move. Ship checkpoints manned by Security personnel with anyone alone and suspicious held for questioning.


External Support Mode - State of reduced activity that exists when a ship is docked at a starbase or other support facility.


Reduced Power Mode  - This protocol is invoked in case of a major failure in spacecraft power generation, in case of critical fuel shortage, or in the event that a tactical situation requires severe curtailment of onboard power generation.


During Cruise Mode, the ship’s operations are run on three 8-hour shifts designated Alpha, Beta, and Gamma. Should a crisis develop, it may revert to a four-shift system of six hours to keep crew fatigue down.

Typical Shift command is as follows:

Alpha Shift – Captain (CO)

Beta Shift – Executive Officer (XO)

Gamma Shift – Rotated amongst Senior Officers

 LANDING MODE  

Illuminar class vessels are capable of atmospheric entry and egress with equipment worked into the physical design of the starship. Each vessel is equipped with anti-gravity generators as well as impulse and RCS lifters strategically placed at the mass and stress points on the bottom portion of the engineering section.

During Blue Alert, the Illuminar class lowers the projection sphere of the deflector shields and assumes an angle of attack perpendicular to the angular rotation of the planetary body if it has an atmosphere. This allows the vessel’s shape to work as a lifting body with air traveling under the broad and flat saucer and under the wing-like nacelle struts. Once in the atmosphere, navigation is controlled with RCS thrusters and use of the aft impulse engines.

It is standard procedure to lower the landing gear at approximately 2500m above the Landing Zone (LZ) surface, regardless of LZ altitude. This minimizes the drag on the vessel. Once prepared for landing, Aft impulse engines are shut down and four vents on the ventral hull are opened.

These vents cover the ventral impulse thrust plates. Impulse engines in miniature, the thrust plates serve only to provide lift to the Illuminar class as the anti-gravity generators effectively reduce its weight. The RCS thrusters provide final maneuvering power.

Once on the ground, crew or equipment can be transported to the surface from the vessel, or use the ship’s turbolift system that connects to channels inside the landing struts themselves, and open out near the ‘feet’.

Take-off is done in reverse

SHIP OPERATIONS[edit]

TRANSPORTER SYSTEMS[edit]

Number of Systems: 7

Personnel Transporters: 3 (Transporter Rooms 1-3)


Max Payload Mass: 900kg (1,763 lbs)


Max Range: 40,000 km


Max Beam Up/Out Rate: Approx. 100 persons per hour per Transporter


Cargo Transporters: 2


Max Payload Mass: 800 metric tons. Standard operation is molecular resolution (Non-Lifeform).


Set for quantum (Lifeform) resolution: 1 metric ton


Max Beam Up/Out Rate (Quantum Setting): Approx. 100 persons per hour per Transporter


Emergency Transporters: 2


Max Range: 15,000 km (send only) {range depends on available power}


Max Beam Out Rate: 100 persons per hour per Transporter (300 persons per hour with 4 Emergency Transports)

MAINTENANCE[edit]

Though much of a modern starship’s systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.


Maintenance of onboard systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalized by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.

SYSTEM DIAGNOSTICS[edit]

All key operating systems and subsystems aboard the ship have a number of preprogrammed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.


Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.


Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.


Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.


Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.


Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.

ENGINEERING[edit]

PROPULSION SYSTEMS[edit]

WARP PROPULSION SYSTEM


Type: First-Run Advanced Propulsion Drive (APD-02) designed by the ASDB and developed by Mercurion Inova Inc. This lighter, high-power core utilizes swirl technology instead of a reaction chamber. Additional improvements to Plasma Transfer Conduit technology makes the drive system energy efficient and allows for the variable warp geometry evinced by its maneuverable nacelles. 


Improved verterion coil manufacture allows for smaller nacelles producing superior warp fields.  Information on this Warp Drive can be found in any Starfleet Library or Omnipedia.


Normal Cruising Speed: Warp 7.5

Maximum Speed: Warp 9.975 for 12 hours


Note:  Vessels equipped with the APD-02 

( M/ARA) Drive System no longer have the maximum cruising speed limit of Warp 5 imposed after the discovery of subspace damaged caused by high-warp speeds.


The APD-02 warp drive system was adapted from the APD-01 used on the Intrepid Class and following Bellerophon Class.


APD-02 is composed of more durable alloys able to withstand the higher temperatures caused by a more efficient matter/anti-matter reaction and developed by Lieutenant Commander Sekal for use on the ship.


Due to the lower output of low energy plasma additional ports for drawing off high energy plasma have been added to power 1) The phased energy weapons and 2) To supplement ships general power needs in concert with impulse power (Auxiliary power).


Power shunts, interlocks and buffers have also been upgraded in order to protect system power from the greater energy supply and avoid overload and burnout.


Under current technology limitations the draw upon the warp drive systems is severely reduced with maximum load rated at roughly 40%.


With increased technology and more durable materials using more power that energy draw is expected to increase over time.


The skipping feature introduced by a power surge during the maximum warp sustainability test and sensor readings taken at the time suggest that the energy field in the new crystals anchored in subspace has resulted in a new, safe mode of travel at speeds above warp 10. The new speed ratings above warp 10 are yet to be determined but are theorized to be at least that provided by quantum slipstream technology and are on par with that supplied by travel within the subspace river formerly used by the fleet.


It is additionally theorized that the new drive will provide access to that lost tributary in the future. This theory was tested upon the return to Mars from Bajor and the subspace tunnel at transwarp speeds resulted in a reduction of time upon the return of 83.3%. The transwarp jump was an unqualified success and opens up the quadrant at a far greater rate.


IMPULSE PROPULSION SYSTEM      


Type: Outfitted with twin fusion-powered Krayne-20 impulse drives mounted on the aft section of the nacelle pylons. Built by Krayne Industries, the K-20 drives were specially designed for the Illuminar class with tolerances built-in for the mobile nature of their mounts, as well as variable ethereal vanes for direction of hydrogen flow.


Output: The impulse engine can propel an Intrepid class starship at speeds just under .25c, at “Full Impulse” and an upper ceiling of .80c at three quarters the speed of light. 


Generally, Starfleet Vessels are restricted to .25c speeds to avoid the more dramatic time dilation effects of higher relativistic speeds. However, such restrictions can be overridden at the behest of the ship’s captain.

 

REACTION CONTROL SYSTEM      

Type: Standard Version 4 magneto-hydrodynamic gas-fusion thrusters.

Output: Each thruster quad can produce 4.3 million Newtons of exhaust

DEFLECTOR ARRAYS[edit]

A standard Illuminar class main deflector dish is located in the engineering hull, and is located just forward of the primary engineering spaces. Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Duranium-Tritanium hull), the dish can be manually moved ten degrees in any direction off the ship's Z-axis. 


The main deflector dish's shield and sensor power comes from two graviton polarity generators located on Deck 10, each capable of generating 128 MW, which can be fed into two 480 millicochrane subspace field distortion generators.


Configuration of the dish differs from standard, with a setup geared toward high-speed and balanced against efficiency. The dual G-P generators are mounted with their own emitters that flank the main emitter assembly in the center of the dish.


AUXILIARY DEFLECTOR     


The Illuminar class is outfitted with a secondary, or auxiliary deflector. 

Mounted in the forward section of the saucer, the auxiliary deflector serves as a backup in navigation, as well as for additional energy projection. 

Composed of molybdenum/duranium mesh panels over a tritanium framework (beneath the Duranium-Tritanium hull), the deflector can be manually moved five degrees in any direction off the ship's Z-axis.

 The auxiliary deflector dish's shield and sensor power comes from two graviton polarity generators located on Deck Six, each capable of generating 128 MW, which can be fed into two 480 millicochrane subspace field distortion generators.

TRACTOR BEAM[edit]

Type: Multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing to the Illuminar  class. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, inertial potential imbalance, and mechanical stress.


Output: Each tractor beam emitter is built around three multiphase 15 MW graviton polarity sources, each feeding two 475-millicochrane subspace field amplifiers. Phase accuracy is within 1.3 arc-seconds per microsecond, which gives superior interference pattern control. Each emitter can gain extra power from the SIF by means of molybdenum-jacketed wave-guides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to 920 meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.


Range: Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming a nominal 15 m/sec-squared delta-v, the multiphase tractor emitters can be used with a payload approaching 2,330,000 metric tonnes at less than 2,000 meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching 30,000 kilometers.


Primary purpose: Towing or manipulation of objects

Secondary purpose: Tactical/Defensive

COMMAND SYSTEMS[edit]

MAIN BRIDGE[edit]

Layout: Ovoid layout typical of most Federation starships, the Illuminar class Bridge sports some of the most advanced technology and command-capabilities.


Rearmost, the Illuminar  Bridge is served by a large bank of consoles and data-readout screens. 

Center of that area is the Master Systems Display. From the MSD, all of the crew can get a compressed view of the ship and major systems for on-the-fly analysis. 

Control consoles flank the MSD on either side, running everything from incoming sensor data, to communications and auxiliary systems control.


Starboard of the information center, just past the starboard side turbolift, is the Chief Tactical Officer’s console. Behind the forward-facing console is a larger area, with bigger displays and additional control infrastructure. This area is maintained mostly for internal security and manned by the Chief Tactical Officer’s assistant or similar. In typical configuration, the Chief Tactical Officer is in primary control of external security and weapons systems with the sister console configured for more sensor work and management of internal security. 


Tactical console usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the ship's disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available.


Across from the tactical kiosk is the Operations  post. From there, he or she has access to and/or control over ship’s internal systems, power flow, sensor data, communications, and transporter control. As one of the most important positions at any one time, the Operations kiosk is always manned.


The two turbolifts on the bridge can handle normal transit around the ship. Also, an emergency ladder connects the bridge to Deck Three. Forward of the upper ship operations areas are doorways on port and starboard sides of the bridge. To port, access to the briefing room is provided. Inside is a large table for seating a minimum of eight officers, as well as displays, and a large set of viewports for vista. Starboard access leads to the Captain’s Ready Room. As the captain’s personal office, many command decisions are made there instead of the bridge.


Directly forward of the command area and sunken down by two steps is the Conn. From this position, the Flight Control Officer serves as helmsman and navigator for the Illuminar class. The Conn has access to a wide array of ship systems, including Engineering data as the Chief of Helm often serves as a bridge liaison to Engineering.


To the right of the Conn sits the Chief Engineer. Though far better served in Main Engineering, the Engineer is often needed on the bridge to provide analysis and control ‘on site’, as it were. This location is manned by a single officer, with wraparound consoles and access to almost all ship controls. . Typical configuration keeps a scaled down version of the master systems display keyed to display problems visually, as well as dedicated screens showing the status of the warp drive and structural integrity systems.


Directly opposite sits the Chief Science Officer in a similar console. It has access to all science, navigational, sensor, and communications systems. It can be configured to operate in tandem with other consoles, although security links and all other non-science data are restricted to the main console.


Center of the bridge is the command chairs – one each for the Captain and First Officer. The first officer’s chair is on the left, when facing forward, and includes screens for reviewing ship status reports on the fly. On the right, is the Captain’s chair. Both face the viewscreen directly behind the unified  Helm.


Two pods are reserved for the top four officers in the chain of command on the vessel because they are the last four to leave the ship. These are located behind the main bridge through an access way. As the number of experienced Captains dwindled in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. Each pod can support two people for 72 hours in space, and has a maximum speed of half impulse.

MAIN ENGINEERING[edit]

Located on Deck 11, Main Engineering is the ‘heart’ of the ship, comparable to the bridge as ‘brain’. It has access to almost all systems aboard the starship, and manages repairs, power flow, and general maintenance.


Entrance to Main Engineering is provided by two large blast doors that can be closed incase of internal or external security issues. Just inside of that is an observation area where technicians monitor various systems of the ship.


Farther in from the observation area is the warp core and main control systems –the path to which is provided by removable floor paneling hiding additional systems but providing easy and fast access to them. A red guardrail circles the APD-02R Warp Core from Mercurion Inova. Faint blue lights display the reaction along the entire length of the core – an advancement that surpasses that of its contemporaries and paved the way to safer, more fuel efficient, and environmentally responsible engines.


Off to the port side of Main Engineering is the Chief Engineer’s Office, which is equipped with a diagnostics table, assembly and repair equipment, a small replicator, and a personal use console with built-in private viewscreen.


On Starboard, there is an open work area for projects, long-term assignments, and situational analysis.

A second tier rings the second level of Main Engineering. A small single-person elevator, as well as a ladder on the opposite end, provides access to this catwalk.

Access to the Jefferies Tubes is provided in various places on both the First and Second Tier of Main Engineering.


Typical crew complement in Main Engineering consists of three engineers and nine technicians of various grades. During Red or Yellow Alert, that number is increased.

TACTICAL DEPARTMENT[edit]

This multi-room department is located in a restricted area on Deck 14. Within it are the entrances to the phaser range, the auxiliary weapon control room and to the Ship's Armory, as well as the office of the Chief of Security.


Security Office: The Chief of Security’s office is decorated to the officer's preference. It contains a work area, a personal viewscreen, a computer display, and a replicator.


Brig: Located on Deck 15, the brig is a restricted access area whose only entrance is from within the Security Department on Deck 14. The Illuminar class vessel has four double occupancy cells, which contain beds, a retractable table and chairs, a water dispenser, and sanitary facilities. The cells are secured with a level-10 forcefield emitter built into each doorway.


Note: The Illuminar class Starship carries modular units for constructing additional brig facilities in the cargo bays.


Internal Forcefields: Controlled from the bridge or from the Security office on Deck 14, forcefields can be activated throughout the ship, effectively sealing off sections of the hallway from the remainder of the vessel.


Internal Sensors: Used to monitor the internal security of the ship. They can identify the location of specific crewmembers that are wearing their commbadge. They can be used to determine the general location of any person on board the ship, based on the entry of specific variables by the Tactical officer.


Ship's Armory: This room is located in a restricted area on Deck 14 and is under constant guard. The room is sealed with a level 10 forcefield and can only be accessed by personnel with Level-4 or above security clearance granted by the Command staff or Chief of Security. Inside the armory is a work area for maintenance and repair of phasers as well as multiple sealed weapons lockers. The Illuminar class starship carries enough type-I and type-II phasers to arm the entire crew. Type-III phaser rifle and the new compression phaser rifles are available as well, but only in enough numbers to arm approximately 1/3 of the crew. Heavy ordnance is available in limited numbers.


Armory Inventory includes:

50 Type-I Phasers

150 Type-II Phaser pistols

40 Type-III Phaser rifles

30 Type-IIIc Compression Phaser rifles


Personnel Phasers range in power settings from 1 (Light-Stun) to 16 (Atomize).


Torpedo/Probe Magazine: These restricted areas on Decks 14 and 15 are for storing unarmed photon torpedoes and warheads, and science probes I - VI (VII - IX if mission dictates). Also stored here are the components for manufacturing new photon torpedoes as well as the equipment to put it all together. These rooms are also accessed by the loading mechanism for the torpedo launchers


TACTICAL PHASERS[edit]

Phaser Array Arrangement: The dorsal saucer section is covered by four phaser strips; two of which extend from the aft curvature, along the length of the saucer and stop short of the auxiliary deflector incision. 

The aft firing arc is covered by two smaller arrays angled on the rear of the saucer section. The relative bottom of the ship is protected by two similar arrays as on the dorsal saucer section, extending to the rear of the saucer and following the curve to the aux deflector incision. 


Along with those arrays, are two small aft-angled phaser strips similar to the dorsal aft-fire strips.  Additional protection is provided by a single array that extends laterally across the ventral engineering hull just fore of the warp core ejection port. 

Far-aft strips are provided on the underside of the mobile nacelle pylons and under the shuttlebay landing deck on the underside of the ship for a total ship’s complement of 13 arrays.


Phaser Array Type: The Illuminar class utilizes the Type XII array system. The thirteen arrays are all Type-XII, the new standard emitter. 

Each array fires a steady beam of phaser energy, and the forced-focus emitters discharge the phasers at speeds approaching .986c (which works out to about 182,520 miles per second - nearly warp one). The phaser array automatically rotates phaser frequency and attempts to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.


Phaser Array Output: Each phaser array takes its energy directly from the warp drive and auxiliary fusion generators.This was changed from the impulse drive due to the abundant energy supplies by the new crystal drive.

Individually, each type XII -emitter can only discharge approximately 6.3 MW (megawatts). However, several emitters (usually two) fire at once in the array during standard firing procedures, resulting in a discharge approximately 12.6 MW. Due to the change to the new crystal drive however with its additional energy supply this class of ship can fire up to two arrays simultaneously. In the case of shield penetration dark matter phaser arrays may be used to devastating effect.

TORPEDO LAUNCHERS[edit]

Arrangement: Four standard torpedo launchers. Two fore and two aft. 

Torpedo tubes one and two (fore), are located over the main deflector dish in the Stardrive section. 

Aft coverage is handled by a third and fourth torpedo launcher facing the rear of the ship in the upper engineering hull near where it meets the saucer.

Type: Type-6, Mark-XXV quantum torpedo, capable of pattern firing (sierra, etc.) as well as independent launch. Independent targeting once launched from the ship, detonation on contact unless otherwise directed by the tactical officer.

Payload: The Illuminar class can carry a maximum of 55 torpedo casings. Of that complement, 10 are typically configured as probes with a manufacturing capacity to produce 10% more torpedoes with available warheads.


Range: Maximum effective range is 3,500,000 kilometers.

Primary purpose: Assault

Secondary purpose: Anti-Spacecraft


SCIENCE AND REMOTE SENSING SYSTEMS[edit]

SENSOR SYSTEMS[edit]

Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Additional sensors are placed behind the auxiliary deflector, allowing the Illuminar class one of the most refined forward scanning capabilities of any ship in the fleet. Lateral sensor pallets are located around the rim of the entire Starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas:


Astronomical phenomena


Planetary Analysis


Remote Life-Form Analysis


EM Scanning


Passive Neutrino Scanning


Parametric subspace field stress (a scan to search for cloaked ships)


Thermal variances


Quasi-stellar material


Sub-Quantum Mass Particulates


Each sensor pallet (15 in all) can be interchanged and re-calibrated with any other pallet on the ship. 


Warp Current sensor: This is an independent subspace graviton field-current scanner, allowing the Illuminar class to track ships at high warp by locking onto the eddy currents from the threat ship's warp field, then follow the currents by using multi-model image mapping.


The Illuminar class starship is equipped with two high-power science sensor pallets in the saucer section, dorsal, aft of the bridge module and just aft of the upper, auxiliary deflector. The pallets are unplated for ease of upgrade and repair, as well as enhancing sensor acuity.

TACTICAL SENSORS[edit]

There are 12 independent tactical sensors on the Illuminar class. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately 90% efficient against ECM, and can operate fairly well in particle flux nebulae (which has been hitherto impossible).

ASTROMETRICS LABORATORY[edit]

An advancement in integrated data processing, the Astrometrics Laboratory brings with it technological refinements used first aboard the USS Voyager. Served directly by the auxiliary computer core, the Astrometrics Lab conceivably has the largest single processing potential of any single laboratory aboard ship. Facilities include multiple multi-use consoles, control facilities, a large wraparound viewscreen and a centrally placed dais with holo emitter.

All information is directed to the bridge and can be displayed on any console or the main viewscreen. When under warp or staffed by demand, the Astrometrics Laboratory is manned by one supervising officer and as many as eight subordinates.

Note: Astrometrics serves the functions of Stellar Cartography also.

SCIENCE LABS[edit]

There are 15 science labs on the Illuminar class; eight non-specific labs are located on Deck 6 and are easily modified for various scientific endeavors including Bio/Chem, and Physics tests and/or experiments – crews rotate often among these laboratories. The Chief Science Officer’s office is attached to this bank of labs. Astrometrics is located on Deck 8 amidships.

 Deck 2 serves as home to the Planetary Development, Geologic Studies, Languages/Archaeology, and Biologics Laboratories. 

On Deck 7, there are housed two of the more expansive and specialized labs that conduct Atmospheric Physics experiments, as well as the more dangerous High-Energy Physics (note: additional SIF Field Generators are installed in the bulkheads around this lab).

The Chief of Scientific Research and Development has an office on this deck.


PROBES[edit]

A probe is a device that contains a number of general purpose or mission specific sensors and can be launched from a starship for closer examination of objects in space.


There are nine different classes of probes, which vary in sensor types, power, and performance ratings. The spacecraft frame of a probe consists of molded duranium-tritanium and pressure-bonded lufium boronate, with sensor windows of triple layered transparent aluminum. With a warhead attached, a probe becomes a photon torpedo. The standard equipment of all nine types of probes are instruments to detect and analyze all normal EM and subspace bands, organic and inorganic chemical compounds, atmospheric constituents, and mechanical force properties. All nine types are capable of surviving a powered atmospheric entry, but only three are specially designed for aerial maneuvering and soft landing. These ones can also be used for spatial burying. Many probes can be real-time controlled and piloted from a starship to investigate an environment dangerous, hostile or otherwise inaccessible for an away-team.

The nine standard classes are:


CLASS I SENSOR PROBE:

Range: 2 x 10^5 kilometers Delta-v limit: 0.5cPowerplant: Vectored deuterium microfusion propulsion

Sensors: Full EM/Subspace and interstellar chemistry pallet for in-space applications.

Telemetry: 12,500 channels at 12 megawatts.  


 CLASS II SENSOR PROBE:

Range: 4 x 10^5 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply

Sensors: Same instrumentation as Class I with addition of enhanced long-range particle and field detectors and imaging systemTelemetry: 15,650 channels at 20 megawatts.  


CLASS III PLANETARY PROBE:

Range: 1.2 x 10^6 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsion

Sensors: Terrestrial and gas giant sensor pallet with material sample and return capability; onboard chemical analysis submoduleTelemetry: 13,250 channels at ~15 megawatts.Additional data: Limited SIF hull reinforcement. Full range of terrestrial soft landing to subsurface penetration missions; gas giant atmosphere missions survivable to 450 bar pressure. Limited terrestrial loiter time.  


CLASS IV STELLAR ENCOUNTER PROBE:

Range: 3.5 x 10^6 kilometersDelta-v limit: 0.6cPowerplant: Vectored deuterium microfusion propulsion supplemented with continuum driver coil and extended deuterium supply

Sensors: Triply redundant stellar fields and particle detectors, stellar atmosphere analysis suite.Telemetry: 9,780 channels at 65 megawatts.Additional data: Six ejectable/survivable radiation flux subprobes. Deployable for non-stellar energy phenomena 


CLASS V MEDIUM-RANGE RECONNAISSANCE PROBE:

Range: 4.3 x 10^10 kilometersDelta-v limit: Warp 2Powerplant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warp

Sensors: Extended passive data-gathering and recording systems; full autonomous mission execution and return systemTelemetry: 6,320 channels at 2.5 megawatts.Additional data: Planetary atmosphere entry and soft landing capability. Low observatory coatings and hull materials. Can be modified for tactical applications with the addition of a custom sensor countermeasure package.

 

CLASS VI COMM RELAY/EMERGENCY BEACON:

Range: 4.3 x 10^10 kilometersDelta-v limit: 0.8cPowerplant: Microfusion engine with high-output MHD power tap

Sensors: Standard palletTelemetry/Comm: 9,270 channel RF and subspace transceiver operating at 350 megawatts peak radiated power. 360 degree omni antenna coverage, 0.0001 arc-second high-gain antenna pointing resolution.Additional data: Extended deuterium supply for transceiver power generation and planetary orbit plane changes


CLASS VII REMOTE CULTURE STUDY PROBE:

Range: 4.5 x 10^8 kilometersDelta-v limit: Warp 1.5Powerplant: Dual-mode matter/antimatter engine

Sensors: Passive data gathering system plus subspace transceiverTelemetry: 1,050 channels at 0.5 megawatts.Additional data: Applicable to civilizations up to technology level III. Low observability coatings and hull materials. Maximum loiter time: 3.5 months. Low-impact molecular destruct package tied to anti-tamper detectors.

 

CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE:

Range: 1.2 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver

Sensors: Standard pallet plus mission-specific modulesTelemetry: 4,550 channels at 300 megawatts.Additional data: Applications vary from galactic particles and fields research to early-warning reconnaissance missions

 

CLASS IX LONG-RANGE MULTIMISSION WARP PROBE:

Range: 7.6 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days

Sensors: Standard pallet plus mission-specific modulesTelemetry: 6,500 channels at 230 megawatts.Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position

CREW SUPPORT SYSTEMS[edit]

MEDICAL SYSTEMS[edit]

Sickbay: There is one large sickbay facility located on Deck 5, equipped with ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, a Morgue, a Dental Care Office, the Chief Medical Officer’s office and a load-out of 3 standard biobeds and one surgical bed in the main ward, ten more in the treatment area, and a small complement of emergency cots. 


Pursuant to new Medical Protocols, all Medical Facilities are equipped with holo-emitters for the usage of the Emergency Medical Hologram System. Additional holo-emitters for EMH use are located in Main Engineering and on the Bridge.


Counselor’s Office: 

The Counselor’s office is also located on Deck 5 to assure a more efficient medical treatment environment. Inside, the usual plain duranium walls are softened with an atypical palette outside of the normal Starfleet gray and blue. There are no visual sensors in this office and audio recordings are done only with the voice code of the Counselor.

EMERGENCY MEDICAL OPERATIONS[edit]

Pursuant to Starfleet General Policy and Starfleet Medical Emergency Operations, at least 25% of the officers and crew of the Illuminar class are cross-trained to serve as Emergency Medical Technicians, to serve as triage specialists, medics, and other emergency medical functions along with non-medical emergency operations in engineering or tactical departments. This set of policies was established due to the wide variety of emergencies, both medical and otherwise, that a Federation Starship could respond to on any given mission.


The Mess Hall on Deck 2 can serve as emergency intensive care wards, with an estimated online timeframe of 30 minutes with maximum engineering support. 

Cargo Bays 1 and 2 also provide additional space for emergency triage centers and recovery overflow. Portable field emitters can be erected for contagion management.

EMERGENCY MEDICAL HOLOGRAM[edit]

Pursuant to new Medical Protocols, all Medical Facilities are equipped with holo-emitters for the emergency usage of the Emergency Medical Hologram System. Starships of this type were the first to carry the EMH Mark-I. Standard refit and rotation keeps their EMH up to date with the latest builds.

 

A variety of EMH types were tried by StarFleet ending with the return of the EMH Mark-1 on the Illuminar which has been updated with a widened catalogue of treatments however its quirky nature was retained due to its popularity among the crews.


General Overview: All crew and officers' quarters (with the exception of the Captain’s quarters on Deck 3) are located on decks 2, 4, 8, 9 and 13; with special variable environment quarters on Deck 11 for crew with special comforts.


Individuals assigned to an Illuminar class for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarters configuration.


Crew Quarters: Standard Living Quarters are provided for both Starfleet and non-commissioned Officers. This includes their families as well, those officers with children are assigned larger quarters with viewports.

Crewmen can request that their living quarters be combined to create a single larger dwelling.

Due to the mission profile of the Illuminar class Vessel, crew accommodations aboard are generally more comfortable than other ships of the line.


Officers' Quarters: Starfleet personnel from the rank of Ensign up to Commander are given one set of quarters to themselves (cohabitation is not required).

These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets.

Officers may request that their living quarters be combined to form one large dwelling.


Executive Quarters: The Captain and Executive Officer aboard an Illuminar class both have special, much larger quarters.

These quarters are much more luxurious than any others on the ship, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, provisions for pets, and even a null grav sleeping chamber.


The Captain’s quarters are on Deck 3, forward most position, with an expansive view of the bow of the ship and beyond.


VIP/Diplomatic Guest Quarters: The Illuminar class is a symbol of UFP authority, a tool in dealing with other races. Wide-ranging and exploratory as the class’s mission profile is, the need for VIP quarters is critical, if not often.

These quarters are located on Deck 3. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.  While smaller in size than those facilities aboard a Galaxy class or the Norway class vessel, they are still far superior in fit and finish when compared to Starfleet Officer quarters.

CREW QUARTERS SYSTEMS[edit]

General Overview: All crew and officers' quarters (with the exception of the Captain’s quarters on Deck 3) are located on decks 2, 4, 8, 9 and 13; with special variable environment quarters on Deck 11 for crew with special comforts.


Individuals assigned to an Illuminar class for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarters configuration.


Crew Quarters: Standard Living Quarters are provided for both Starfleet and non-commissioned Officers. This includes their families as well, those officers with children are assigned larger quarters with viewports.

Crewmen can request that their living quarters be combined to create a single larger dwelling.

Due to the mission profile of the Illuminar class Vessel, crew accommodations aboard are generally more comfortable than other ships of the line.


Officers' Quarters: Starfleet personnel from the rank of Ensign up to Commander are given one set of quarters to themselves (cohabitation is not required).

These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets.

Officers may request that their living quarters be combined to form one large dwelling.


Executive Quarters: The Captain and Executive Officer aboard an Illuminar class both have special, much larger quarters.

These quarters are much more luxurious than any others on the ship, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, provisions for pets, and even a null grav sleeping chamber.


The Captain’s quarters are on Deck 3, forward most position, with an expansive view of the bow of the ship and beyond.


VIP/Diplomatic Guest Quarters: The Illuminar class is a symbol of UFP authority, a tool in dealing with other races. Wide-ranging and exploratory as the class’s mission profile is, the need for VIP quarters is critical, if not often.

These quarters are located on Deck 3. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.  While smaller in size than those facilities aboard a Galaxy class or the Norway class vessel, they are still far superior in fit and finish when compared to Starfleet Officer quarters.

RECREATION SYSTEMS[edit]

General Overview: Many of the Illuminar class’s missions take extended periods of time far from the usual niceties of Federation Starbases for R&R; as such, the ship is equipped to provide a home away from home for the Crew and their families.


Holodecks: There are two medium-sized holodecks aboard the ship. Located on Deck 6, these Holodecks are proprietary Federation Technology and can comfortably support up to 15 people at a time.   


Target Range: Test of skill is an important form of recreation in many cultures, and the Illuminar class provides a facility especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by a forcefield in which phased weapons firing is done.


The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose;" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on an Illuminar class are tested every six months in phaser marksmanship.


Gym Facilities:  Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some sort of facilities to maintain that aboard. On Illuminar class vessels, these facilities are not overly spacious, but well outfitted and located on Deck 5. The facilities include variable weight machines, isometric machines, and callisthenic machines and a sparring ring configured for Anbo-Jitsu but easily modified and/or expanded for other practices. All equipment is equipped with the ability to variate gravity for those species that are physically biased toward higher or lower than standard gravity.


An emergency medical kit is located in an easily visible location near the door to the Gym.

CREW MESS HALL[edit]

The crew mess hall serves double duty aboard the Illuminar class due to the ship’s workhorse nature. Located in the forward section of Deck 2, the Mess is equipped with two mass-use food replicators with an extensive recipe listing from over two hundred worlds. Eating accommodations are provided by a slew of tables and chairs.


The crew Mess serves as access to the Captain’s personal dining room.


Aft Lounge: At the rearmost part of the secondary hull on Deck 11 sits the aft lounge, a crew recreation area. The crew often refers to it as “The Rec Room.” It is currently being run by Diane Chamberlain. The Aft Lounge has a battery of recreational games and assorted "stuff.” 3-D chess, octagonal billiards tables, and a storage center with more eclectic games such as Kal-toh. The Rec Room hosts game nights such as a quarterly casino night and murder mystery dinners.


Officer's Lounge: because of the popularity of the 10 forward lounge an Officer's lounge was added on deck 4 to the Illuminar Class in lieu of two multi-use laboratories that were considered expendable due to the number of labs on the ship.


The Officer's lounge is spacious and sports a forward viewing window of transparent aluminum with a shutter of duranium/tritanium which can be activated to cover it in emergency situations. The lounge is spacious with couches and tables as well as four standard replicators for refreshments. The crew has given the lounge the name "The Prancing Pony", a more formal name is "The Explorers Lounge."


There are multi-use and configurable tables for games of chance or strategy in a more formal atmosphere.

SHUTTLEBAY[edit]

General Overview: Located in the aft dorsal portion of the engineering section, the Main Shuttlebay is the primary port for entrance and egress, as well as management of auxiliary craft and shuttles. The Main Shuttlebay is managed by a team of Helmsman/Pilots, Engineers and Technicians, and Operations personnel that are based on the Flight Operations office under the supervision of the Flight Control Officer.


Inward from the main shuttlebay is a secondary storage/maintenance area behind huge inner airlock doors. This secondary area is almost as large as the Main Shuttlebay and is commonly referred to as Shuttlebay 2.