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[[Image:Academy_Parkour_Team.JPG|thumb|left|SAPT Emblem]]
[[Image:Academy_Parkour_Team.JPG|thumb|left|SAPT Emblem]]


With the motto '''Dif-tor heh batlh bIHeghjaj''', combining the Vulcan '''Dif-tor heh''' for "Live Long and" with the Klingon '''batlh bIHeghjaj''' for "May you die well", the SAPT or Starfleet Academy Parkour Team was founded by [[Ava McGregor]] and [[Lanista]], who ultimately wound up serving together aboard the [[USS Mithrandir]]-A. The Old-Earth slogan for this activity was être et durer (to be and to last), but this was rejected as the team motto as [[Lanista]] has difficulty pronouncing French.
With the motto ''Dif-tor heh bIHeghjaj majQa''', combining the Vulcan '''Dif-tor heh''' for "Live Long and" with the Klingon '''bIHeghjaj majQa'''' for "May you die well", the SAPT or Starfleet Academy Parkour Team was founded by [[Ava MacGregor]] and [[Lanista]], who ultimately wound up serving together aboard the [[USS Mithrandir]]-A. The Old-Earth slogan for this activity was être et durer (to be and to last), but this was rejected as the team motto as [[Lanista]] has difficulty pronouncing French.
 
The Faculty Representative of the Parkour Team is Lieutenant, Junior Grade Molly Maguire.


Parkour (or PK, not to be confused with Psycho-Kinesis), is a sport (or perhaps a martial arts discipline) developed on Old Earth. The object is to transit from one location to another by the most rapid and efficient means possible. It is essentially the athletic endeavor aimed at finding (and conquering) obstacle courses where there are officially none.
Parkour (or PK, not to be confused with Psycho-Kinesis), is a sport (or perhaps a martial arts discipline) developed on Old Earth. The object is to transit from one location to another by the most rapid and efficient means possible. It is essentially the athletic endeavor aimed at finding (and conquering) obstacle courses where there are officially none.
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Modern parkour is an outgrowth of ancient ''parcours du combattant'', the Old French military's obstacle course training.
Modern parkour is an outgrowth of ancient ''parcours du combattant'', the Old French military's obstacle course training.


Cadets tlhanISta' and McGregor won the Terran Championships for the four years of their Academy experience: Late 2404-Early2408.
The following is quoted from the wiki for Parkour:


== Movements ==
== Movements ==
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There are fewer predefined movements in parkour than gymnastics, as it does not have a list of appropriate "moves". Each obstacle a traceur faces presents a unique challenge on how they can overcome it effectively, which depends on their body type, speed and angle of approach, the physical make-up of the obstacle, etc. Parkour is about training the bodymind to react to those obstacles appropriately with a technique that works. Often that technique cannot and need not be classified and given a name. In many cases effective parkour techniques depend on fast redistribution of body weight and the use of momentum to perform seemingly impossible or difficult body manoeuvres at speed. Absorption and redistribution of energy is also an important factor, such as body rolls when landing which reduce impact forces on the legs and spine, allowing a traceur to jump from greater heights than those often considered sensible in other forms of acrobatics and gymnastics.
There are fewer predefined movements in parkour than gymnastics, as it does not have a list of appropriate "moves". Each obstacle a traceur faces presents a unique challenge on how they can overcome it effectively, which depends on their body type, speed and angle of approach, the physical make-up of the obstacle, etc. Parkour is about training the bodymind to react to those obstacles appropriately with a technique that works. Often that technique cannot and need not be classified and given a name. In many cases effective parkour techniques depend on fast redistribution of body weight and the use of momentum to perform seemingly impossible or difficult body manoeuvres at speed. Absorption and redistribution of energy is also an important factor, such as body rolls when landing which reduce impact forces on the legs and spine, allowing a traceur to jump from greater heights than those often considered sensible in other forms of acrobatics and gymnastics.


According to David Belle, you want to move in such a way that will help you gain the most ground as if escaping or chasing something. Also, wherever you go, you must be able to get back, if you go from A to B, you need to be able to get back from B to A, but not necessarily with the same movements or passements.
According to David Belle, you want to move in such a way that will help you gain the most ground as if escaping or chasing something. Also, wherever you go, you must be able to get back, if you go from A to B, you need to be able to get back from B to A,[9] but not necessarily with the same movements or passements.


Despite this, there are many basic techniques that are emphasized to beginners for their versatility and effectiveness. Most important are good jumping and landing techniques. The roll, used to limit impact after a drop and to carry one's momentum onward, is often stressed as the most important technique to learn. Many traceurs develop joint problems from too many large drops and rolling incorrectly. Parkour has sometimes received concerns for its health issues due to large drops. Communities in Great Britain have been warned by law enforcement or fire and rescue of the risk in jumping in the high buildings. Although David Belle has never been seriously injured while practising parkour, there is no careful study about the health issues of large drops and traceurs stress gradual progression to avoid any problems. Despite this, the American traceur Mark Toorock and Lanier Johnson, executive director of the American Sports Medicine Institute say that injuries are rare because parkour is based on the control of movements not on what cannot be controlled.
Despite this, there are many basic techniques that are emphasized to beginners for their versatility and effectiveness. Most important are good jumping and landing techniques. The roll, used to limit impact after a drop and to carry one's momentum onward, is often stressed as the most important technique to learn. Many traceurs develop joint problems from too many large drops and rolling incorrectly. Parkour has sometimes received concerns for its health issues due to large drops.[30][31][32] Communities in Great Britain have been warned by law enforcement or fire and rescue of the risk in jumping in the high buildings.[33][34] Although David Belle has never been seriously injured while practising parkour,[35] there is no careful study about the health issues of large drops and traceurs stress gradual progression to avoid any problems. Despite this, the American traceur Mark Toorock and Lanier Johnson, executive director of the American Sports Medicine Institute say that injuries are rare because parkour is based on the control of movements not on what cannot be controlled.[36]




== Basic movements ==
== Basic movements ==
Some movements defined in parkour are:[3]
Some movements defined in parkour are:[3]


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Vault -- To move over an object with one's hand(s) on an object to ease the movement.
Vault -- To move over an object with one's hand(s) on an object to ease the movement.


== Credits ==
[This entry is being developed...]
 
The wikipedia entry: [[http://en.wikipedia.org/wiki/Parkour]]
 
[[category: Games and Recreation]]
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