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Enjoy!
Enjoy!
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| colspan="4" align="left" style="background:#990000; color:white;" | '''Player Guidlines'''
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| colspan="4" align="left" | These rules are for members of the game to follow, they are there to make the game better for all. You must agree to them if you are going to play in our game.
'''Player Guidelines'''
 
These rules are for members of the game to follow, they are there to make the game better for all. You must agree to them if you are going to play in our game.


1. NO extreme PROFANITY.
1. NO extreme PROFANITY.
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Thanks to Shadows of the Dominion
Thanks to Shadows of the Dominion
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| colspan="4" align="left" style="background:#990000; color:white;" | '''Under Sixteen?'''
'''Under Sixteen?'''
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| colspan="4" align="left" | Recently, we've decided to increase the minium age of applicants to 16, this is because the bulk of applications under 16 are either time wasters, people who haven't read the instruction on how the game works, or don't understand what the game is about...
Recently, we've decided to increase the minium age of applicants to 16, this is because the bulk of applications under 16 are either time wasters, people who haven't read the instruction on how the game works, or don't understand what the game is about...


We run an extensive Academy for all new people to the game, with instructors who spend a lot of time making sure you are ready for the game at large.
We run an extensive Academy for all new people to the game, with instructors who spend a lot of time making sure you are ready for the game at large.


However, we appreciate that there are always exceptions to the rules... if you are under 16 and have taken the time to read this and still want to play, before you fill out an application form, contact the head of the Academy and let them know you want to play and to keep an eye out for your application...
However, we appreciate that there are always exceptions to the rules... if you are under 16 and have taken the time to read this and still want to play, before you fill out an application form, contact the head of the Academy and let them know you want to play and to keep an eye out for your application...
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| colspan="4" align="left" style="background:#990000; color:white;" | '''NPC/SPC'''
'''NPC/SPC'''
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| colspan="4" align="left" | An SPC is a Special Player character, and as such can have one of two main purposes.
An SPC is a Special Player character, and as such can have one of two main purposes.


1. As a character regularly played by one player, either on their own ship or on another ship. As a general case, the player who created the SPC will be the one who writes for her/him, in the same way as a player writes for their PC. It is considered acceptable for someone else to write in a minor way for someone else's SPC; for example, Bree might go into Ten Forward at lunchtime and see Ro'Dal sitting at a table and join her. Now, as long as Sal hasn't posted Ro'Dal as doing anything else at that time or about that time (e.g. she's not on the Bridge or in a holodeck or sickbay or talking to someone or... well you get the picture!) then that would be acceptable. Connie has assumed that she's there but not that Ro'Dal is glad or sorry to see Bree or isn't about to leave or whatever. It's a reasonable assumption, if you like, that someone would be in Ten Forward at a mealtime. That would be OK. What would not be a reasonable assumption, to me, would be having Ro'Dal smile at Bree and say she was glad to see her. Or have her scowl at Bree and ask what she thought she was doing. That would be assuming a reaction and/or an emotion for Ro'Dal's player and for me that would be a step too far.  
1. As a character regularly played by one player, either on their own ship or on another ship. As a general case, the player who created the SPC will be the one who writes for her/him, in the same way as a player writes for their PC. It is considered acceptable for someone else to write in a minor way for someone else's SPC; for example, Bree might go into Ten Forward at lunchtime and see Ro'Dal sitting at a table and join her. Now, as long as Sal hasn't posted Ro'Dal as doing anything else at that time or about that time (e.g. she's not on the Bridge or in a holodeck or sickbay or talking to someone or... well you get the picture!) then that would be acceptable. Connie has assumed that she's there but not that Ro'Dal is glad or sorry to see Bree or isn't about to leave or whatever. It's a reasonable assumption, if you like, that someone would be in Ten Forward at a mealtime. That would be OK. What would not be a reasonable assumption, to me, would be having Ro'Dal smile at Bree and say she was glad to see her. Or have her scowl at Bree and ask what she thought she was doing. That would be assuming a reaction and/or an emotion for Ro'Dal's player and for me that would be a step too far.  
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NPCs are just what the name says - Non-Player Characters and as such may, according to the rules, be written for by anyone in any way - even killed off. However, it is considered both good practice and good manners before doing something life-changing with an NPC  to first ask the player who created them (especially if they are using that NPC regularly), and I would strongly encourage you all to adhere to that. Some people put a lot into creating an NPC, perhaps with a view to later using them as an SPC if the character works out, and we should all recognise that. NPCs, if written for by someone other than their original creator, should always adhere to behaviour and characteristics already established.
NPCs are just what the name says - Non-Player Characters and as such may, according to the rules, be written for by anyone in any way - even killed off. However, it is considered both good practice and good manners before doing something life-changing with an NPC  to first ask the player who created them (especially if they are using that NPC regularly), and I would strongly encourage you all to adhere to that. Some people put a lot into creating an NPC, perhaps with a view to later using them as an SPC if the character works out, and we should all recognise that. NPCs, if written for by someone other than their original creator, should always adhere to behaviour and characteristics already established.
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| colspan="4" align="left" style="background:#990000; color:white;" | '''Usage Tags'''
'''Usage Tags'''
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| colspan="4" align="left" | *"Normal Speaking"
*"Normal Speaking"
-Example: "Uh, yeah. I did do that, but I didn't think you knew!"  
-Example: "Uh, yeah. I did do that, but I didn't think you knew!"  


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*::Telepathic Speech::
*::Telepathic Speech::
-Example: ::Not a chance, Imzadi. There is nothing you can do to convince me that you are right::
-Example: ::Not a chance, Imzadi. There is nothing you can do to convince me that you are right::
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| colspan="4" align="left" style="background:#990000; color:white;" | '''Perspective'''
'''Perspective'''
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| colspan="4" align="left" | Everything in-game is taken in the third person. Meaning, you are describing actions as if you are watching them, in past tense... not as if you are *doing* them at the time. Two sentences follow to show you the difference.  
Everything in-game is taken in the third person. Meaning, you are describing actions as if you are watching them, in past tense... not as if you are *doing* them at the time. Two sentences follow to show you the difference.  


-Correct Version: John pulled the phaser to his shoulder and took sight down the berral. He gently pulled the trigger, and grinned as the first Borg in the line fell. He jumped to the side as a drone took a swing at him, and extracted a knife to bury deep into the mindless drones heart...  
-Correct Version: John pulled the phaser to his shoulder and took sight down the berral. He gently pulled the trigger, and grinned as the first Borg in the line fell. He jumped to the side as a drone took a swing at him, and extracted a knife to bury deep into the mindless drones heart...  
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See the difference? We do as much third person perspective as we can, it helps keep actions in line without screwups.  
See the difference? We do as much third person perspective as we can, it helps keep actions in line without screwups.  
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| colspan="4" align="left" style="background:#990000; color:white;" | '''NRPG VS RPG'''
'''NRPG VS RPG'''
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| colspan="4" align="left" | Role Playing is the art of living another's life in a fantasy world. However, its very often true that we want to say something as ourselves, something that wouldn't fit in-game very well. So... there is a simple way around that. If you have a statement or announcement that *isn't* game related (or is, but not in-game), you put an NRPG (Non-role playing game) message in front of your statement, and when you intend to go back into game place a RPG before it.  
Role Playing is the art of living another's life in a fantasy world. However, its very often true that we want to say something as ourselves, something that wouldn't fit in-game very well. So... there is a simple way around that. If you have a statement or announcement that *isn't* game related (or is, but not in-game), you put an NRPG (Non-role playing game) message in front of your statement, and when you intend to go back into game place a RPG before it.  


:Example:  
:Example:  
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RPG: John jumped back up, only to find his Phaser rifle missing, so he grabbed at his side arm and began wildly shooting while looking for an escape.
RPG: John jumped back up, only to find his Phaser rifle missing, so he grabbed at his side arm and began wildly shooting while looking for an escape.
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| colspan="4" align="left" style="background:#990000; color:white;" | '''Header And Footer'''
'''Header And Footer'''
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| colspan="4" align="left" | These are two very important parts of the post. The header is at the start of each post, and tells location/time/name... etc. It is also used when a significant amount of time passes or location changes dramatically.  
These are two very important parts of the post. The header is at the start of each post, and tells location/time/name... etc. It is also used when a significant amount of time passes or location changes dramatically.  


The typical header is...
The typical header is...
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(reply CMO, CO, Any)
(reply CMO, CO, Any)
(posted by Jeremy Trout)  
(posted by Jeremy Trout)  
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| colspan="4" align="left" style="background:#990000; color:white;" | '''Time'''
'''Time'''
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| colspan="4" align="left" | Time can be an issue if you have never used Military (24 hour) time. Everything in game is done in such methods, since it can get REAL confusing if one just puts something like "1:00" Is that one in the afternoon, or morning?  
Time can be an issue if you have never used Military (24 hour) time. Everything in game is done in such methods, since it can get REAL confusing if one just puts something like "1:00" Is that one in the afternoon, or morning?  


On the other hand, if you say 0100, or 1300... you can never get times confused!  
On the other hand, if you say 0100, or 1300... you can never get times confused!  
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22 - 12 = 10
22 - 12 = 10
so, 10:30
so, 10:30
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| colspan="4" align="left" style="background:#990000; color:white;" | '''Sample Post'''
'''Sample Post'''
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| colspan="4" align="left" | ...and after all that confusing jumble, here is what you get! I have included an example of every tag possible.
...and after all that confusing jumble, here is what you get! I have included an example of every tag possible.
   
   
(USS Victory - Deck 12, Security Center - Lt John Fulgood - 1504)  
(USS Victory - Deck 12, Security Center - Lt John Fulgood - 1504)  
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(reply Squad CO, any)
(reply Squad CO, any)
(posted by Jeremy Trout)  
(posted by Jeremy Trout)  
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| colspan="4" align="left" style="background:#990000; color:white;" | '''The End???'''
'''The End???'''
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| colspan="4" align="left" | NOPE!
NOPE!
This is only the START!  
This is only the START!  


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