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Technical report on Ghost: The ghost suit uses a crystalline mesh body suit to transfer power from the suits micro fusion reactor to seven metaphasic nodes. It is these nodes from which the cloak field is generated. | Technical report on Ghost: The ghost suit uses a crystalline mesh body suit to transfer power from the suits micro fusion reactor to seven metaphasic nodes. It is these nodes from which the cloak field is generated. | ||
:Benefits: Wearer is completely invisible to all visual forms of detection and has the ability to pass though solid object as thpugh they went there. | |||
:Flaws: Wearer can not attack while cloak is engaged, Micro reactor produces enough ambient energy to be picked up on close ranged tricorders | |||
Noble Corp - Rumored development of Warp Assisted Railgun (WAR) Agent Lily is ordered to gain access to illegal technology and destroy all research pertaining to the weapons development. | Noble Corp - Rumored development of Warp Assisted Railgun (WAR) Agent Lily is ordered to gain access to illegal technology and destroy all research pertaining to the weapons development. | ||
Technical report on WAR: The WAR is a devastating heavy armor/ shield piercing weapon. The micro warp coil allows for the acceleration of the round to warp two | Technical report on WAR: The WAR is a devastating heavy armor/ shield piercing weapon. The micro warp coil allows for the acceleration of the round to warp two | ||
:Rounds: A cartage round for the War is an energy cell, with on board computer and a spherical liquid metal filled tirtium casing. The energy cell and computer create a small subspace shell around the projectile allowing for safe warp travel. Once target is hit subspace shell collapse allowing projectile to proceed to target. Once target and tritium case meet casing breaks causing liquid impact and maximum transference of inertia and kinetic warp energy to single target. | |||
:Drawbacks: weapon requires large stores of energy to fire substantiated rate of fire 1 round / 5 seconds. 30 rounds before overheat and plasma coolant injectors must be used. if not next round will destroy weapon casing. Cool down requires 30 to one minute before safe to fire again. | |||
===Mission 6: The Assassination=== | ===Mission 6: The Assassination=== |