Editing Newsletter/Fall 2007

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Why not? We have computer graphics imaging now that can do anything. It would make the series less humanoid biased. Just look at the Star Wars universe. -[[Jim McCrary|Jim]]
Why not? We have computer graphics imaging now that can do anything. It would make the series less humanoid biased. Just look at the Star Wars universe. -[[Jim McCrary|Jim]]


Absolutely.  With todays technological advances in graphics it should not be that difficult to produce those kinds of characters in a movie, or even TV series.  It also shows how wide and diverse the Star trek Universe really is.  If people think that all aliens are going to look like us, well, they need to get a grip.-Al Muir
Absolutely.  With todays technological advances in graphics it should not be that difficult to produce those kinds of characters in a movie, or even TV series.  It also shows how wide and diverse the Star trek Universe really is.  If people think that all aliens are going to look like us, well, they need to get a grip.-[[Al Muir]]


===Q 3===  
===Q 3===  
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How will this being express itself and communicate? What appendages will it move to convey respect, caring or rage? What and how will it eat? How will it receive sensory information? Will its physical structure be radically different from humans or will it have some similarities? How will it wear any identifying marks or rank? How will others be able to recognize it from its fellow species members?  
How will this being express itself and communicate? What appendages will it move to convey respect, caring or rage? What and how will it eat? How will it receive sensory information? Will its physical structure be radically different from humans or will it have some similarities? How will it wear any identifying marks or rank? How will others be able to recognize it from its fellow species members?  


It is helpful to work up a backstory about where that character comes from, their life prior to the present, and bits and pieces about their culture, philosophy and goals in life. Though you may or may not include lots of details about it in their specific bio and much of that may be better for a species write up, it is important for you the player to have those things in mind. You probably should write them down, so that as you play that character, you can slip in hints and tiny little bits and pieces of the character’s backstory whenever you can, to make the present story you are telling richer. You might pretend to be that character in your mind, while keeping cognizant of all of the backstory as you do so.[[Image:Serixes_SSarumon.jpg|175px|thumb|right|Ensign (sg) Serixes Ssarumon, ACSO [[USS Champlain]]]]
It is helpful to work up a backstory about where that character comes from, their life prior to the present, and bits and pieces about their culture, philosophy and goals in life. Though you may or may not include lots of details about it in their specific bio and much of that may be better for a species write up, it is important for you the player to have those things in mind. You probably should write them down, so that as you play that character, you can slip in hints and tiny little bits and pieces of the character’s backstory whenever you can, to make the present story you are telling richer. You might pretend to be that character in your mind, while keeping cognizant of all of the backstory as you do so.[[Image:Serixes_SSarumon.jpg|175px|thumb|right|Ensign (sg) [[Serixes Ssarumon]], ACSO [[USS Champlain]]]]


How are you, the player, going to play that character? Are they going to often be humorous, martial, angry, wise, logical or pragmatic? Will they have emotions much at all, or a deep appreciation of beauty? Will they be sensitive or battle hardened? Will they be somewhat narcissistic or will they be concerned for others? Please keep in mind that their background and their cultural norms, practices and philosophy will heavily influence them as well as their life experiences. This is called the mindset or being inside the character. It is the most difficult part of this process and it does require that you have a vivid imagination, a strong grasp of language and good writing ability.  
How are you, the player, going to play that character? Are they going to often be humorous, martial, angry, wise, logical or pragmatic? Will they have emotions much at all, or a deep appreciation of beauty? Will they be sensitive or battle hardened? Will they be somewhat narcissistic or will they be concerned for others? Please keep in mind that their background and their cultural norms, practices and philosophy will heavily influence them as well as their life experiences. This is called the mindset or being inside the character. It is the most difficult part of this process and it does require that you have a vivid imagination, a strong grasp of language and good writing ability.  
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Former Captain Remae Ktell, 2406.11.06, "I've had it, the hell with Starfleet. For years I've served and now, this. I can't take it anymore."
Former Captain Remae Ktell, 2406.11.06, "I've had it, the hell with Starfleet. For years I've served and now, this. I can't take it anymore."


It take more energy and muscles to frown than it does to smile. So keep on smiling. John R Merriott
It take more energy and muscles to frown than it does to smile. So keep on smiling. [[John R Merriott]]


But frowning is all the exercise I get. - Counsellor [[Olen Rhinehart]]
But frowning is all the exercise I get. - Counsellor [[Olen Rhinehart]]


[[Category: Newsletter]]
[[Category: Newsletter]]
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