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==CLASS I SENSOR==
              <P align=center>
[[image:Probes1.gif|thumb|200px|right|CLASS I SENSOR]]
              <CENTER>
:'''''Range:''''' 2x 10^5 km
                <TABLE borderColor=#008080 cellSpacing=4 cellPadding=1  
:'''''Delta-V limit:''''' 0.5c
:'''''Powerplant:''''' Vectored Deuterium microfusion.
:'''''Sensors:''''' Full EM/Subspace and interstellar chemistry pallet for in-space applications.
:'''''Telemetry:''''' 12,500 channels at 12 megawatts.
==CLASS II SENSOR==
[[image:Probes2.gif|thumb|200px|right|CLASS II SENSOR]]
:'''''Range:''''' 4x 10^5 km
:'''''Delta-V limit:''''' 0.65c
:'''''Powerplant:''''' Vectored Deuterium microfusion. Extended fuel supply.
:'''''Sensors:''''' Same as class I, with addition of enhanced imaging, long-range particle and field detection.
:'''''Telemetry:''''' 12,650 channels at 20 megawatts.
==CLASS III PLANETARY==
[[image:Probes3.gif|thumb|200px|right|CLASS III PLANETARY]]
:'''''Range:''''' 1.2x 10^6 km
:'''''Delta-V limit:''''' 0.65c
:'''''Powerplant:''''' Vectored Deuterium microfusion. Extended fuel supply.
:'''''Sensors:''''' Terrestrial and gas giant sensor pallet with material sample and return capability. On-board chemical analysis sub-module
:'''''Telemetry:''''' 13,250 channels at 15 MW.
==CLASS IV STELLAR ENCOUNTER==
[[image:Probes4.gif|thumb|200px|right|CLASS IV STELLAR ENCOUNTER]]
:'''''Range:''''' 3.5x 10^6 km
:'''''Delta-V limit:''''' 0.6c
:'''''Powerplant:''''' Vectored Deuterium microfusion. Additional subspace driver coil. Extended maneuvering fuel supply.
:'''''Sensors:''''' Triply redundant stellar fields and particle detectors, stellar atmosphere analysis suite.
:'''''Telemetry:''''' 9,780 channels at 65 MW.
==CLASS V RECONNAISANCE==
[[image:Probes5.gif|thumb|200px|right|CLASS V RECONNAISANCE]]
:'''''Range:''''' 4.3x 10^10 km
:'''''Delta-V limit:''''' Warp 2.
:'''''Powerplant:''''' Dual-mode matter/anti-matter. Extended sublight, limited warp.
:'''''Sensors:''''' Extended passive data-gathering and recording systems. Fully autonomous mission execution and return.
:'''''Telemetry:''''' 6320 channels at 2.5 MW.
==CLASS VI COMM RELAY==
[[image:Probes6.gif|thumb|200px|right|CLASS VI COMM RELAY]]
:'''''Range:''''' 4.3x 10^10 km
:'''''Delta-V limit:''''' 0.8c
:'''''Powerplant:''''' Micro-fusion engine with high output MHD power tap.
:'''''Sensors:''''' Standard pallet.
:'''''Telemetry:''''' 9,270 channels at 350 MW.
==CLASS VII CULTURE STUDY==
[[image:Probes7.gif|thumb|200px|right|CLASS VII CULTURE STUDY]]
:'''''Range:''''' 4.5x 10^8 km
:'''''Delta-V limit:''''' Warp 1.5
:'''''Powerplant:''''' Dual mode matter/antimatter.
:'''''Sensors:''''' Passive data gathering and subspace transceiver.
:'''''Telemetry:''''' 1.050 channels at 0.5 MW.
==CLASS VIII MULTI-MISSION==
[[image:Probes8.gif|thumb|200px|right|CLASS VIII MULTI-MISSION]]
:'''''Range:''''' 1.2x 10^2 light years
:'''''Delta-V limit:''''' Warp 9
:'''''Powerplant:''''' Matter/antimatter warp field sustainer engine.
:'''''Duration:''''' 6.5 hrs at WF 9.
:'''''Sensors:''''' Mission specific modules
:'''''Telemetry:''''' 4,550 channels at 300 MW.
==CLASS XI MULTI-MISSION==
[[image:Probes9.gif|thumb|200px|right|CLASS XI MULTI-MISSION]]
:'''''Range:''''' 7.6x 10^2 light years
:'''''Delta-V limit:''''' Warp 9
:'''''Powerplant:''''' Matter/antimatter warp field sustainer engine.
:'''''Duration:''''' 12 hrs at WF 9. 14 days at WF 8.
:'''''Sensors:''''' Mission specific modules
:'''''Telemetry:''''' 6,500 channels at 230 MW.


[[Category: Science]][[Category: database]]
width=878 border=1>
                      <TR>
                      <TD vAlign=center width="12%"> <h5
 
align=center><b>Setting
                            </b></h5></TD>
                      <TD vAlign=center width="45%"> <h5
 
align=center><b>Description
                            </b></h5></TD>
                      <TD vAlign=center width="65%"> <h5
 
align=center><b>Effects
                            </b></h5></TD>
                    </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>1</P></TD>
                      <TD vAlign=center width="45%"> <P align=center>Light Stun</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Knocks out base-type humanoids for up to five minutes.</P></TD>
                    </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>2</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Medium Stun</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Knocks out base-type humanoids for up to 15 minutes.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>3</P></TD>
                      <TD vAlign=center width="45%"> <P align=center>Heavy Stun</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Knocks out base-type humanoids for up to 1 hour.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>4</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Thermal Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Causes neural damage and skin burns to base-type humanoids.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>5</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Thermal Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Causes severe burn effects to humanoid tissue.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>6</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Causes matter to disassociate and deeply penetrates organic tissue.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>7</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Kills humanoids as disruption effects become widespread.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>8</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>9</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Damage to heavy alloy and ceramic materials over 100cm thick.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>10</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Heavy alloy and ceramic materials over 100cm thick are vaporised.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>11</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Ultra dense alloy materials vaporise. Light geological displacement.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>12</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Ultra dense alloy materials vaporise. Medium geological displacement.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>13</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Light vibrations to shielded matter. Medium geological displacement.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>14</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Medium vibrations to shielded matter. Heavy geological displacement.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>15</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Major vibrations to shielded matter. Heavy geological displacement.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>16</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.</P></TD>
                  </TR>
              </TABLE>

Revision as of 01:46, 9 January 2009

Setting
Description
Effects

1

Light Stun

Knocks out base-type humanoids for up to five minutes.

2

Medium Stun

Knocks out base-type humanoids for up to 15 minutes.

3

Heavy Stun

Knocks out base-type humanoids for up to 1 hour.

4

Thermal Effects

Causes neural damage and skin burns to base-type humanoids.

5

Thermal Effects

Causes severe burn effects to humanoid tissue.

6

Disruption Effects

Causes matter to disassociate and deeply penetrates organic tissue.

7

Disruption Effects

Kills humanoids as disruption effects become widespread.

8

Disruption Effects

Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers.

9

Disruption Effects

Damage to heavy alloy and ceramic materials over 100cm thick.

10

Disruption Effects

Heavy alloy and ceramic materials over 100cm thick are vaporised.

11

Disruption/explosive effects

Ultra dense alloy materials vaporise. Light geological displacement.

12

Disruption/explosive effects

Ultra dense alloy materials vaporise. Medium geological displacement.

13

Disruption/explosive effects

Light vibrations to shielded matter. Medium geological displacement.

14

Disruption/explosive effects

Medium vibrations to shielded matter. Heavy geological displacement.

15

Disruption/explosive effects

Major vibrations to shielded matter. Heavy geological displacement.

16

Disruption/explosive effects

Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.