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              <h2 align=center><b>Spectral (Stellar) Classification System</b></h2>
[[Starship Summary Template]]             
              <P><font size="2">The original version of the current MK system
                was defined by Morgan, Keenan, and Kellman (1943), and a revised
                list of standards was published in 1953 by Morgan and Johnson.
                Additional refinements have been added since then.</font></P>
              <P align=center><b>MK Spectral Classification System (Standard)</b></P>


              <P align=center>  
<P align=center>  
               <CENTER>
               <CENTER>
                 <TABLE borderColor=#008080 cellSpacing=4 cellPadding=1 width=578 border=1>
                 <TABLE borderColor=#008080 cellSpacing=4 cellPadding=1  
 
width=878 border=1>
                       <TR>  
                       <TR>  
                       <TD vAlign=center width="12%"> <h5 align=center><b>Class**
                       <TD vAlign=center width="12%"> <h5  
 
align=center><b>Setting
                            </b></h5></TD>
                      <TD vAlign=center width="45%"> <h5
 
align=center><b>Description
                             </b></h5></TD>
                             </b></h5></TD>
                       <TD vAlign=center width="33%"> <h5 align=center><b>Color
                       <TD vAlign=center width="65%"> <h5  
 
align=center><b>Effects
                             </b></h5></TD>
                             </b></h5></TD>
                      <TD vAlign=center width="23%"> <h5 align=center><b>Temperature
                            (K)</b></h5></TD>
                      <TD vAlign=center width="53%"> <h5 align=center><strong>Composition
                            </strong></h5></TD>
                     </TR>
                     </TR>
                     <TR>  
                     <TR>  
                       <TD vAlign=center width="12%"> <P align=center>O</P></TD>
                       <TD vAlign=center width="12%"> <P  
                       <TD vAlign=center width="13%"> <P align=center>Dark Blue</P></TD>
 
                       <TD vAlign=center width="23%"> <P align=center>28,000-50,000</P></TD>
align=center>1</P></TD>
                       <TD vAlign=center width="45%"> <P align=center>Light Stun</P></TD>
                       <TD vAlign=center width="65%"> <P  


                      <TD vAlign=center width="53%"> <P align=center>ionized atoms,
align=center>Knocks out base-type humanoids for up to five minutes.</P></TD>
                          especially helium</P></TD>
                     </TR>
                     </TR>
                     <TR>  
                     <TR>  
                       <TD vAlign=center width="12%"> <P align=center>B</P></TD>
                       <TD vAlign=center width="12%"> <P  
                       <TD vAlign=center width="13%"> <P align=center>Blue</P></TD>
 
                       <TD vAlign=center width="23%"> <P align=center>10,000-28,000</P></TD>
align=center>2</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Medium Stun</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Knocks out base-type humanoids for up to 15 minutes.</P></TD>
                  </TR>
                    <TR>  
                       <TD vAlign=center width="12%"> <P  
 
align=center>3</P></TD>
                       <TD vAlign=center width="45%"> <P align=center>Heavy Stun</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Knocks out base-type humanoids for up to 1 hour.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>4</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Thermal Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Causes neural damage and skin burns to base-type humanoids.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>5</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Thermal Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Causes severe burn effects to humanoid tissue.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>6</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Causes matter to disassociate and deeply penetrates organic tissue.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>7</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Kills humanoids as disruption effects become widespread.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>8</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>9</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Damage to heavy alloy and ceramic materials over 100cm thick.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>10</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption Effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Heavy alloy and ceramic materials over 100cm thick are vaporised.</P></TD>
                  </TR>
                    <TR>
                      <TD vAlign=center width="12%"> <P
 
align=center>11</P></TD>
                      <TD vAlign=center width="45%"> <P
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P


                      <TD vAlign=center width="53%"> <P align=center>neutral helium,
align=center>Ultra dense alloy materials vaporise. Light geological displacement.</P></TD>
                          some hydrogen</P></TD>
                  </TR>
                    </TR>
                     <TR>  
                     <TR>  
                       <TD vAlign=center width="12%"> <P align=center>A</P></TD>
                       <TD vAlign=center width="12%"> <P  
                       <TD vAlign=center width="13%"> <P align=center>Light Blue</P></TD>
 
                       <TD vAlign=center width="23%"> <P align=center>7,500-10,000</P></TD>
align=center>12</P></TD>
                       <TD vAlign=center width="45%"> <P  
 
align=center>Disruption/explosive effects</P></TD>
                       <TD vAlign=center width="65%"> <P  


                      <TD vAlign=center width="53%"> <P align=center>strong hydrogen,
align=center>Ultra dense alloy materials vaporise. Medium geological displacement.</P></TD>
                          some ionized metals</P></TD>
                  </TR>
                    </TR>
                     <TR>  
                     <TR>  
                       <TD vAlign=center width="12%"> <P align=center>F</P></TD>
                       <TD vAlign=center width="12%"> <P  
                      <TD vAlign=center width="13%"> <P align=center>White</P></TD>
                      <TD vAlign=center width="23%"> <P align=center>6,000-7,500</P></TD>


                       <TD vAlign=center width="53%"> <P align=center>hydrogen
align=center>13</P></TD>
                          and ionized metals; calcium and iron</P></TD>
                       <TD vAlign=center width="45%"> <P  
                    </TR>
 
align=center>Disruption/explosive effects</P></TD>
                      <TD vAlign=center width="65%"> <P
 
align=center>Light vibrations to shielded matter. Medium geological displacement.</P></TD>
                  </TR>
                     <TR>  
                     <TR>  
                       <TD vAlign=center width="12%"> <P align=center>G</P></TD>
                       <TD vAlign=center width="12%"> <P  
                       <TD vAlign=center width="13%"> <P align=center>Yellow</P></TD>
 
                       <TD vAlign=center width="23%"> <P align=center>5,000-6,000</P></TD>
align=center>14</P></TD>
                       <TD vAlign=center width="45%"> <P  
 
align=center>Disruption/explosive effects</P></TD>
                       <TD vAlign=center width="65%"> <P  


                      <TD vAlign=center width="53%"> <P align=center>ionized calcium;
align=center>Medium vibrations to shielded matter. Heavy geological displacement.</P></TD>
                          both neutral and ionized metals</P></TD>
                  </TR>
                    </TR>
                     <TR>  
                     <TR>  
                       <TD vAlign=center width="12%"> <P align=center>K</P></TD>
                       <TD vAlign=center width="12%"> <P  
                      <TD vAlign=center width="13%"> <P align=center>Orange</P></TD>
 
                       <TD vAlign=center width="23%"> <P align=center>3,500-5,000</P></TD>
align=center>15</P></TD>
                       <TD vAlign=center width="45%"> <P  


                       <TD vAlign=center width="53%"> <P align=center>Neutral metals</P></TD>
align=center>Disruption/explosive effects</P></TD>
                    </TR>
                       <TD vAlign=center width="65%"> <P  
 
align=center>Major vibrations to shielded matter. Heavy geological displacement.</P></TD>
                  </TR>
                     <TR>  
                     <TR>  
                       <TD vAlign=center width="12%"> <P align=center>M</P></TD>
                       <TD vAlign=center width="12%"> <P  
                       <TD vAlign=center width="13%"> <P align=center>Red</P></TD>
 
                       <TD vAlign=center width="23%"> <P align=center>2,500-3,500</P></TD>
align=center>16</P></TD>
                       <TD vAlign=center width="45%"> <P  
 
align=center>Disruption/explosive effects</P></TD>
                       <TD vAlign=center width="65%"> <P  


                      <TD vAlign=center width="53%"> <P align=center>Strong molecules;
align=center>Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.</P></TD>
                          titanium oxide, neutral calcium</P></TD>
                  </TR>
                    </TR>
               </TABLE>
               </TABLE>


<BLOCKQUOTE ALIGN="CENTER">**Three additional categories are also
                in the scheme: R, N, and S types, which were later realized to
                represent stars with peculiar heavy-metal abundances. Other types
                (Q for novae, W for Wolf-Rayet stars, T for T Tauri stars, <I>etc...</I>)
                are encountered infrequently. Thus, the above listing is considered
                the standard classification scheme, and R, N, S, T, Q, W, etc...
                are addendums in the rare cases they are observed.**</BLOCKQUOTE>


<BLOCKQUOTE ALIGN="CENTER">Each class is subdivided into 10 categories by decreasing
 
                temperature within each class. This scale ranges from 0 (the hottest)
 
                to 9 (the coolest), i.e., A0, A1, A2, ... A8, A9. So, an A4 star
 
                is hotter then an A7. For instance, Vega is an A0 and the Sun
[[Category: NRPG]]
                is a G2.
<BLOCKQUOTE ALIGN="CENTER">Stars are then further classified
                by their type into six luminosity categories by the Yerkes scheme,
                as seen in the Hertzsprung-Russell Diagram below (based on Luminosity
                and Temperature (K)):: <STRONG>Ia: Most Luminous Supergiants,
                Ib: Less Luminous Supergiants, II: Luminous Giants, III: Normal
                Giants, IV: Sub-Giants, V: Main Sequence (Dwarfs)</STRONG>. Thus,
                Sol, is categorized a G2V classification. That is, a G-Type 2
                Main Sequence star.</BLOCKQUOTE>

Latest revision as of 15:58, 5 October 2010

Starship Summary Template

Setting
Description
Effects

1

Light Stun

Knocks out base-type humanoids for up to five minutes.

2

Medium Stun

Knocks out base-type humanoids for up to 15 minutes.

3

Heavy Stun

Knocks out base-type humanoids for up to 1 hour.

4

Thermal Effects

Causes neural damage and skin burns to base-type humanoids.

5

Thermal Effects

Causes severe burn effects to humanoid tissue.

6

Disruption Effects

Causes matter to disassociate and deeply penetrates organic tissue.

7

Disruption Effects

Kills humanoids as disruption effects become widespread.

8

Disruption Effects

Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers.

9

Disruption Effects

Damage to heavy alloy and ceramic materials over 100cm thick.

10

Disruption Effects

Heavy alloy and ceramic materials over 100cm thick are vaporised.

11

Disruption/explosive effects

Ultra dense alloy materials vaporise. Light geological displacement.

12

Disruption/explosive effects

Ultra dense alloy materials vaporise. Medium geological displacement.

13

Disruption/explosive effects

Light vibrations to shielded matter. Medium geological displacement.

14

Disruption/explosive effects

Medium vibrations to shielded matter. Heavy geological displacement.

15

Disruption/explosive effects

Major vibrations to shielded matter. Heavy geological displacement.

16

Disruption/explosive effects

Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.