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{{Quote box
 
|quote  = Cry "Havoc," and let slip the dogs of war.
|source = [[William Shakespeare]], ''[[Julius Caesar (play)|Julius Caesar]]'', Act III, Scene I.
}}




[[Category: NRPG]]
[[Category: NRPG]]

Latest revision as of 15:58, 5 October 2010

Starship Summary Template

Setting
Description
Effects

1

Light Stun

Knocks out base-type humanoids for up to five minutes.

2

Medium Stun

Knocks out base-type humanoids for up to 15 minutes.

3

Heavy Stun

Knocks out base-type humanoids for up to 1 hour.

4

Thermal Effects

Causes neural damage and skin burns to base-type humanoids.

5

Thermal Effects

Causes severe burn effects to humanoid tissue.

6

Disruption Effects

Causes matter to disassociate and deeply penetrates organic tissue.

7

Disruption Effects

Kills humanoids as disruption effects become widespread.

8

Disruption Effects

Cascading disruption forces vaporise humanoid organisms.Maximum setting for type I phasers.

9

Disruption Effects

Damage to heavy alloy and ceramic materials over 100cm thick.

10

Disruption Effects

Heavy alloy and ceramic materials over 100cm thick are vaporised.

11

Disruption/explosive effects

Ultra dense alloy materials vaporise. Light geological displacement.

12

Disruption/explosive effects

Ultra dense alloy materials vaporise. Medium geological displacement.

13

Disruption/explosive effects

Light vibrations to shielded matter. Medium geological displacement.

14

Disruption/explosive effects

Medium vibrations to shielded matter. Heavy geological displacement.

15

Disruption/explosive effects

Major vibrations to shielded matter. Heavy geological displacement.

16

Disruption/explosive effects

Shielded matter fractures. Heavy geological displacement. Maximum setting for type II phasers.