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Deck 14: Antimatter Processing, Aft Tractor Beam Emitter, Tractor Beam Subsystems, Escape Pod Access and Ground Hover Footpad Systems, Transporter room 3,
Deck 14: Antimatter Processing, Aft Tractor Beam Emitter, Tractor Beam Subsystems, Escape Pod Access and Ground Hover Footpad Systems, Transport room 3,
  Tactical department offices containing:
  Tactical department offices containing:
(Chief of Security office, Firing range, Auxiliary control, Armory, Brig entrance checkpoint)
(Chief of Security office, Firing range, Auxiliary control, Armory, Brig entrance checkpoint)
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''' Deflector Shields '''
''' Deflector Shields '''


'''Type''': Symmetrical oscillating subspace graviton field. Adaptive  
Type: Symmetrical oscillating subspace graviton field. Adaptive  
This type of shield is similar to those of most other starships. Other than incorporating the now mandatory nutational shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons and sophisticated weaponry (including Dominion, Breen, and Borg systems).
This type of shield is similar to those of most other starships. Other than incorporating the now mandatory nutational shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons and sophisticated weaponry (including Dominion, Breen, and Borg systems).


'''Output''': 14 shield grids generating 165.25 MW, Total shield strength: 2,612.09 MW
Output: 14 shield grids generating 165.25 MW, Total shield strength: 2,612.09 MW
Typical shield configuration: 8 emitters with an output of 1,425.8 MW. The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants (AuxiliaryPower). The shields can protect against approximately 42% of the total EM spectrum (whereas a Galaxy class Starship's shields can only protect against about 23%), made possible by the multi-phase graviton polarity flux technology incorporated into the shields.
Typical shield configuration: 8 emitters with an output of 1,425.8 MW. The power for the shields is taken directly from the warp engines and impulse fusion generators. If desired, the shields can be augmented by power from the impulse power plants (AuxiliaryPower). The shields can protect against approximately 42% of the total EM spectrum (whereas a Galaxy class Starship's shields can only protect against about 23%), made possible by the multi-phase graviton polarity flux technology incorporated into the shields.


'''Range''': The shields, when raised, maintain an average range of 30 meters away from the hull.
Range: The shields, when raised, maintain an average range of 30 meters away from the hull.


'''Primary purpose''': Defense from hazardous radiation and space-borne particulates.
Primary purpose: Defense from hazardous radiation and space-borne particulates.
Secondary purpose: Defense from enemy threat forces
Secondary purpose: Defense from enemy threat forces


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'''CLASS I SENSOR PROBE''':
CLASS I SENSOR PROBE:


Range: 2 x 10^5 kilometers Delta-v limit: 0.5cPowerplant: Vectored deuterium microfusion propulsion
Range: 2 x 10^5 kilometers Delta-v limit: 0.5cPowerplant: Vectored deuterium microfusion propulsion
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 '''CLASS II SENSOR PROBE''':
 CLASS II SENSOR PROBE:


Range: 4 x 10^5 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply
Range: 4 x 10^5 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsion, extended deuterium fuel supply
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'''CLASS III PLANETARY PROBE''':
CLASS III PLANETARY PROBE:


Range: 1.2 x 10^6 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsion
Range: 1.2 x 10^6 kilometersDelta-v limit: 0.65cPowerplant: Vectored deuterium microfusion propulsion
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'''CLASS IV STELLAR ENCOUNTER PROBE''':
CLASS IV STELLAR ENCOUNTER PROBE:


Range: 3.5 x 10^6 kilometersDelta-v limit: 0.6cPowerplant: Vectored deuterium microfusion propulsion supplemented with continuum driver coil and extended deuterium supply
Range: 3.5 x 10^6 kilometersDelta-v limit: 0.6cPowerplant: Vectored deuterium microfusion propulsion supplemented with continuum driver coil and extended deuterium supply
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'''CLASS V MEDIUM-RANGE RECONNAISSANCE PROBE''':
CLASS V MEDIUM-RANGE RECONNAISSANCE PROBE:


Range: 4.3 x 10^10 kilometersDelta-v limit: Warp 2Powerplant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warp
Range: 4.3 x 10^10 kilometersDelta-v limit: Warp 2Powerplant: Dual-mode matter/antimatter engine; extended duration sublight plus limited duration at warp
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'''CLASS VI COMM RELAY/EMERGENCY BEACON''':
CLASS VI COMM RELAY/EMERGENCY BEACON:


Range: 4.3 x 10^10 kilometersDelta-v limit: 0.8cPowerplant: Microfusion engine with high-output MHD power tap
Range: 4.3 x 10^10 kilometersDelta-v limit: 0.8cPowerplant: Microfusion engine with high-output MHD power tap
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'''CLASS VII REMOTE CULTURE STUDY PROBE''':
CLASS VII REMOTE CULTURE STUDY PROBE:


Range: 4.5 x 10^8 kilometersDelta-v limit: Warp 1.5Powerplant: Dual-mode matter/antimatter engine
Range: 4.5 x 10^8 kilometersDelta-v limit: Warp 1.5Powerplant: Dual-mode matter/antimatter engine
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'''CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE''':
CLASS VIII MEDIUM-RANGE MULTIMISSION WARP PROBE:


Range: 1.2 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver
Range: 1.2 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 6.5 hours at warp 9; MHD power supply tap for sensors and subspace transceiver
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'''CLASS IX LONG-RANGE MULTIMISSION WARP PROBE''':
CLASS IX LONG-RANGE MULTIMISSION WARP PROBE:


Range: 7.6 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days
Range: 7.6 x 10^2 light-yearsDelta-v limit: Warp 9Powerplant: Matter/antimatter warp field sustainer engine; duration of 12 hours at warp 9; extended fuel supply for warp 8 maximum flight duration of 14 days


Sensors: Standard pallet plus mission-specific modulesTelemetry: 6,500 channels at 230 megawatts.Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position
Sensors: Standard pallet plus mission-specific modulesTelemetry: 6,500 channels at 230 megawatts.Additional data: Limited payload capacity; isolinear memory storage of 3,400 kiloquads; fifty-channel transponder echo. Typical application is emergency-log/message capsule on homing trajectory to nearest starbase or known Starfleet vessel position


== CREW SUPPORT SYSTEMS ==
== CREW SUPPORT SYSTEMS ==
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'''Crew Quarters''': Standard Living Quarters are provided for both Starfleet and non-commissioned Officers. This includes their families as well, those officers with children are assigned larger quarters with viewports.
Crew Quarters: Standard Living Quarters are provided for both Starfleet and non-commissioned Officers. This includes their families as well, those officers with children are assigned larger quarters with viewports.


Crewmen can request that their living quarters be combined to create a single larger dwelling.
Crewmen can request that their living quarters be combined to create a single larger dwelling.
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'''Officers' Quarters''': Starfleet personnel from the rank of Ensign up to Commander are given one set of quarters to themselves (cohabitation is not required).
Officers' Quarters: Starfleet personnel from the rank of Ensign up to Commander are given one set of quarters to themselves (cohabitation is not required).


These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets.
These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets.
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'''Executive Quarters''': The Captain and Executive Officer aboard an Illuminar class both have special, much larger quarters.
Executive Quarters: The Captain and Executive Officer aboard an Illuminar class both have special, much larger quarters.


These quarters are much more luxurious than any others on the ship, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, provisions for pets, and even a null grav sleeping chamber.
These quarters are much more luxurious than any others on the ship, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, provisions for pets, and even a null grav sleeping chamber.
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'''VIP/Diplomatic Guest Quarters''': The Illuminar class is a symbol of UFP authority, a tool in dealing with other races. Wide-ranging and exploratory as the class’s mission profile is, the need for VIP quarters is critical, if not often.
VIP/Diplomatic Guest Quarters: The Illuminar class is a symbol of UFP authority, a tool in dealing with other races. Wide-ranging and exploratory as the class’s mission profile is, the need for VIP quarters is critical, if not often.


These quarters are located on Deck 3. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.  While smaller in size than those facilities aboard a Galaxy class or the Norway class vessel, they are still far superior in fit and finish when compared to Starfleet Officer quarters.
These quarters are located on Deck 3. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.  While smaller in size than those facilities aboard a Galaxy class or the Norway class vessel, they are still far superior in fit and finish when compared to Starfleet Officer quarters.


== RECREATION SYSTEMS ==
== RECREATION SYSTEMS ==
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'''Holodecks''': There are two medium-sized holodecks aboard the ship. Located on Deck 6, these Holodecks are proprietary Federation Technology and can comfortably support up to 15 people at a time.   
Holodecks: There are two medium-sized holodecks aboard the ship. Located on Deck 6, these Holodecks are proprietary Federation Technology and can comfortably support up to 15 people at a time.   




'''Target Range''': Test of skill is an important form of recreation in many cultures, and the Illuminar class provides a facility especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by a forcefield in which phased weapons firing is done.
Target Range: Test of skill is an important form of recreation in many cultures, and the Illuminar class provides a facility especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by a forcefield in which phased weapons firing is done.




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'''Gym Facilities''':  Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some sort of facilities to maintain that aboard. On Illuminar class vessels, these facilities are not overly spacious, but well outfitted and located on Deck 5. The facilities include variable weight machines, isometric machines, and callisthenic machines and a sparring ring configured for Anbo-Jitsu but easily modified and/or expanded for other practices. All equipment is equipped with the ability to variate gravity for those species that are physically biased toward higher or lower than standard gravity.
Gym Facilities:  Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some sort of facilities to maintain that aboard. On Illuminar class vessels, these facilities are not overly spacious, but well outfitted and located on Deck 5. The facilities include variable weight machines, isometric machines, and callisthenic machines and a sparring ring configured for Anbo-Jitsu but easily modified and/or expanded for other practices. All equipment is equipped with the ability to variate gravity for those species that are physically biased toward higher or lower than standard gravity.




An emergency medical kit is located in an easily visible location near the door to the Gym.
An emergency medical kit is located in an easily visible location near the door to the Gym.


== CREW MESS HALL ==
 
== CREW MESSHALL ==


The crew mess hall serves double duty aboard the Illuminar class due to the ship’s workhorse nature. Located in the forward section of Deck 2, the Mess is equipped with two mass-use food replicators with an extensive recipe listing from over two hundred worlds. Eating accommodations are provided by a slew of tables and chairs.
The crew mess hall serves double duty aboard the Illuminar class due to the ship’s workhorse nature. Located in the forward section of Deck 2, the Mess is equipped with two mass-use food replicators with an extensive recipe listing from over two hundred worlds. Eating accommodations are provided by a slew of tables and chairs.
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'''Aft Lounge''': At the rearmost part of the secondary hull on Deck 11 sits the aft lounge, a crew recreation area. The crew often refers to it as “The Rec Room.”  It is  currently being run by Diane Chamberlain.  The Aft Lounge has a battery of recreational games and assorted "stuff.” 3-D chess, octagonal billiards tables, and a storage center with more eclectic games such as Kal-toh.  The Rec Room hosts game nights such as a quarterly casino night and murder mystery dinners.
Aft Lounge: At the rearmost part of the secondary hull on Deck 11 sits the aft lounge, a crew recreation area. The Aft Lounge has a battery of recreational games and assorted "stuff.” 3-D chess, octagonal billiards tables, and a storage center with more eclectic games such as Kal-toh.




'''Officer's Lounge''': because of the popularity of the 10 forward lounge an Officer's lounge was added on deck 4 to the Illuminar Class in lieu of two multi-use laboratories that were considered expendable due to the number of labs on the ship.
Officer's Lounge: because of the popularity of the 10 forward lounge an Officer's lounge was added on deck 4 to the Illuminar Class in lieu of two multi-use laboratories that were considered expendable due to the number of labs on the ship.




'''The Officer's lounge''' is spacious and sports a forward viewing window of transparent aluminum with a shutter of duranium/tritanium which can be activated to cover it in emergency situations. The lounge is spacious with couches and tables as well as four standard replicators for refreshments.
The Officer's lounge is spacious and sports a forward viewing window of transparent aluminum with a shutter of duranium/tritanium which can be activated to cover it in emergency situations. The lounge is spacious with couches and tables as well as four standard replicators for refreshments.
The crew has given the lounge the name "The Prancing Pony", a more formal name is "The Explorers Lounge."




There are multi-use and configurable tables for games of chance or strategy in a more formal atmosphere.
There are multi-use and configurable tables for games of chance or strategy in a more formal atmosphere.


== SHUTTLEBAY ==
== SHUTTLEBAY ==
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