Formula

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Star Trek : Freedom - Formula

Written by Anthony Keen. Updated by Jeremy Trout

Charter Documents[edit]

This document (Formula) is the first in a series of documents comprising our Charter, the documents that define the game, our direction, our goals, our ambitions and the plans for the game and the future.

Method in the Madness?[edit]

It all begins with the FGN

When the FGN Squadrons split, I believe that the FGN lost a spark that set it off in the first place, the spark of being a community working together for the better development of the game as a whole. The split of the game was indeed the right choice given the problems that had occurred and it saved the FGN, but changed it fundamentally at the same time.

Star Trek : Freedom left the FGN officially in July 2003 as Freedom Squadron; but in reality, over a year had gone by without any real influence or guidance from the FGN. We started our own site, mailing lists and eventually our own Academy with Instructors, Command Staff and so many other things to make Star Trek : Freedom unique in the sea of PBeMs out there, all trying to get a share of a decreasing population of Applications.

There is a small Council comprised of Jeremy Trout (Fleet CO) and Anthony Keen (Fleet FO) and Al Muir (Fleet 2O). It is the command list of COs that actually runs the game, the Council just brings its experience to the process and has the final say in all game matters. This power, with luck, is used rarely, mostly to solve deadlocks.

The CO is agroup of people that make most of the decisions in the game.

Finally, the command list is made up of all CO’s, FO’s and 2O’s, this allows us to let the command people of each ship have a say in general topics or problems.

Running Conditions of Star Trek : Freedom[edit]

I believe the following will create the growth and communication conditions we are aiming for:

· Membership of less than 100

· Constant development and improvement of web technology

· Community development, everyone gets involved

· Promotion of the game with voting and paid advertisements

· Communication for all members of the game, through newsletters and other involving activities such as the Forums.

Commanding Officers Role[edit]

CO's need to think of their ships as novels. Each mission for your ship is a chapter in the novel. The CO's job is to write the first paragraph of each chapter then hand the story writing over to the crew. The CO then plays editor by replying to posts when necessary, keeping the story on track and compiling posts.

The CO commands all personnel and activities essential to the actual operation of the station. Has limited control over design and construction activities of the station.

First Officer's Handbook and Role[edit]

The First Officer's job is to run the day-to-day duties of their game and carry out the orders of the CO. As required, the FO will be asked to take command of the station or of a starship or other command duties as needed.

The FO is closer to the crew than the CO, and can solve problems before they ever get too big or require the CO to get involved.

Engineering Officer's Handbook and Role[edit]

The Chief Engineer is responsible for the condition of all systems and equipment on board a Starfleet ship or facility. S/he oversees maintenance, repairs and upgrades of all equipment. S/he is also responsible for the many repairs teams during crisis situations.

Tactical/Security Officer's Handbook and Role[edit]

A Security Officer has the safety of the ship and the lives of their crew in their hands. You must judge every situation before you act, without regard for your own safety. Competence and Self-sacrifice are your watchwords.

Science Officer's Handbook and Role[edit]

It is their job to assist the Command Crew with advice on unknown or alien technology. They will also assist the Engineering crew with ways to make the ship operate more efficiently and the Operations team (OPS) to increase sensor efficiency.

They should study unknown phenomenon they encounter during the voyage and report back on them to the Command Crew of the ship.

Medical Officer's Handbook and Role[edit]

The CMO is responsible for the bio-hazard protocols on your ship, and for the monitoring of the transport biofilters. Any medical care that is needed be it a small bruise or abrasion, or full scale cardiac surgery becomes your responsibility. Your duty to the Commanding Officer is as follows: Ensure that the Commanding Officer is at all times medically capable of performing his or her duties. The Chief Medical Officer may relieve the Commanding Officer of duty. It is recommended that the CMO consult the Ship's Counsellor and perhaps other senior officers before doing so.

Counsellor's Handbook and Role[edit]

Many people believe that the role of a counsellor is a dull one, and nothing can be done until somebody comes to them for counselling. This is an uninformed opinion.

The bulk of this course is positions that can be taken by a counsellor and the roles that they can play on the ship and its missions. The aim is that by reading this guide, talking to the lecturer and taking the exam, you will be able to contribute to the plot that your ship is involved in and add inspiration to the crew and be inspired by them.

Operations Officer's Handbook and Role[edit]

A person wishing for an Operations position must be well rounded, flexible, and prepared for any situations that may arise. OPS coordinate the actions of various other ships' departments. This is why it is said that the pulse of a starship runs through the Operations Station.

Conn Officer's Handbook and Role[edit]

The Conn's job on a stationary base is to take charge of all shuttles, pods and other small craft on the station; crew will be arriving and departing all the time from the base and this job has a large contingent of pilots to manage.